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OnlyOz

38
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A member registered Nov 17, 2024 · View creator page →

Creator of

Recent community posts

If you mean the room in the tree house- youre meant to click on the rooms in the treehouse map on the top right and itll teleport you (I got stuck at this point too lol)

THATS A GOOD IDEA!! I've been compiling a list of feedback and things I can improve upon- an upgrade with more seats is such a big brain move! I might attempt multiplayer, but ive never done anything like that before :D

ough, I did the first puzzle, navigated to another screen once i realized there were more, then the puzzle pieces all reset and it discouraged me from playing more ;o; art is peak tho!

This was really well-done! Some audio wouldve done it wonders, especially a hit-effect sound and ambient music

game was pretty engaging though- I played it for a lot longer than I thought i wouldve! I was trying my best to solve problems in a way unintended lol

The game itself I really enjoyed! If there wasnt a time constraint, i could see this being a really fun game with like 20 levels and introducing more mechanics as they go on : )

Odd controls, but looks nice!

thanks so much!! Yeah I love all the different styles we ended up with! <3

thx so much aaah your input was wonderful! 

If we keep working on the game, we'll definitely try and use cursor with an indicator rather than what direction youre facing B) 

Ah good point! Maybe I should implement some sort of penalty for making a bad match, like a 5 second buffer time. Thanks for playing and I'm so glad you enjoyed!! <3

(1 edit)

OUGH yeah youre right- I put off fixing that for way too long and when I finally tackled it on the last day, I couldnt quite get it to work ;;
 If my friends and I keep developing this game, thats definitely first on the list of things to fix! Thanks so much for playing :D <3

IKR I LOVE HOW MANY GHOSTIES WE ENDED UP WITH!

This is super super cute! The art is amazing and the theme is clever! I will say, it woulda been cool if there was a confirmation button if u click "return to menu" instead of retry ;o; 
I was spamming through since thats kind of the point to get Big Health, but i broke my streak on accident by pressing the wrong button lol

AH THE MUSHROOM ONE I LOVE IT ITS SO CUTE

W mocha ur ghost is one of my favorites

ty!! Your little ghost is so funny hehe

ofc! Thanks for helping make the game awesome >:D

im glad i was here to witness history in the making

Too much dialogue imo for a boss rush- Its more like an interactive visual novel. I didnt see any Spin, but it was likely bc I stopped playing soon after the first battle bc of the amounts of text

Some sound effects between dialogue (ie the sound of a door opening, chains clanking, or character voice bytes) would help a lot, also maybe different expressions depending on the dialogue. Some custom graphics (like a cutscene but just a single image) would also help break up the monotony of dialogue

Loved the art!

I liked the concept of the game, but my gun disappeared after level 1 ;o; also the "bleed" amount icon was only a few pixels tall and I thought it was part of the background at first. I can see this going well if you decide to expand upon what you have

haha yeah, i added in the auto-scroll function last second just in case ^^
Thank you for your feedback, I appreciate it :D <3

the mouse sensitivity was really low so i couldnt look around without my mouse leaving the screen 

only had 1 hp and the reset was a little abrupt

I like the desings! Starting area couldve used an interesting background to hide the default unity skybox haha

I couldnt get the spin to work right :( I was pressing WASD as if i was running in a circle, but it only worked 3 times total

Art is really cute tho! :)

Game was pretty fun, although i couldnt tell when I could/couldnt shoot out an ax, so i was constantly spamming the button

I gotta ask though, were the thumbnail and intro art ai generated?

Awesome looking boss, but the running to swap between offense and defense wasnt very intuitive without reading the description

Would appreciate the jump animation finishing faster

I am in love with the wizard he is my husband

Controls were a little hard to- well, control. The screwdriver didnt spin when I wanted it to, and it was almost impossible to interact with the bolts :( 

HOWEVER the wizard is very tumblr sexyman and therefore 5/5

Awesome game and concept! Thank you for adding the baby hint of "I love my coffee dont destroy it" since my idiot brain didnt get the hint at "coffee keeps me alive" lol

Would be nice to have a short immunity period after using Frenzy- I took massive damage from the manager bc my frenzy ran out and i was still touching him

This was awesome haha

Couldnt get past the second guy, but had a good time! I wish i was better able to remember which beat was right vs left click Sadge


good job!

Spinning to attack didnt SEEM to damage any of the enemies, and my dumbass couldnt beat a boss even on easy mode with cheats turned on LOL

Loved the vibes and the character art :)

This is the most fun game ive played here so far! Really REALLY enjoyed it. Not much of a boss rush I'll admit, but if you drop this on steam, you WILL do well.

This was awesome! Definitely reminiscent of Slay the Spire, and I love the art
One thing that would make the playing experience better is attack effects (Like a small explosion/hit particle effect on us or the enemy so we can tell visually whats happening)

A small bug I came across is that sometimes the wheel would only spin for a second as opposed to the whole audio clip worth of time

A BIG bug I came across was once I got to boss 2 and played an attack card, the game froze </3

this was hilarious and i somehow ended up spending more time playing this game than any of the others 😂
idk how i got to the store- but i dont think i ended up actually buying the upgrade, and the shop interface could be toggled even over gameplay, and i didnt know what I was supposed to do with that stone tablet thing other than drag it around the screen lol

I'd suggest removing the ability to press "play pad" before selecting the card arrows rather than writing not to do it

Other than that, I really liked the art and idea of the game ^^ If you continue to work on it after the jam, it would be cool to sync the music to the arrows like in FNF

This one was fun! Love the clown guy and the intuitive controls

My ONLY gripe is the I thought killing myself by jumping off the bridge as the clown would reset me at that level so I could pick a different upgrade (I picked one by mistake), but it set me back to the very beginning as the slime *small violin*

5/5 for fun, boss design, and art!
My only critiques are the boss(es) being veeeeery spongy, and if there's no down-side to attacking, it might benefit from shootinh the saws automatically. My hand was hurting from clicking so much lol

Loved the anubis design and pixel style! 
One thing that was a bit frustrating was that pressing 2 directions at once made the character unable to move, and some of the colliders on the environment were unintuitive, causing me to get suck and hit by the boss when there was nothing visually blocking me

Wouldve been cool to have some diagonal movement and the ability to attack whilst running away; was kind of hard to not take hits haha

Liked the overall vibe and art! :)

Thank you so much for playing and your feedback :D

Love the art style B) Omori vibes