Thanks for the feedback! I was actually worried about that as I noticed myself behaving in that way too (as well as anyone I got to playtest). I'll see if I can come up with a solution when I next work on it!
OnlyOneUnlucky
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Just in case anyone is wondering how this fits the theme (as I know I kind of stretched "timeless" far) - the idea is that corruption in politics is inevitable, and as such timeless. For the full game, I want to show that through pushing the player into making tough decisions where they try to balance staying in power while remaining moral.
Thank you very much!
After the jam is over, I was thinking I might have a go at optimisation, and make it go on for longer. The early limit is there for 2 reasons: game starts breaking with lots of people, so I had to cap it. The other reason is I felt the game should be completeable in under 15 minutes for the jam, but if I end up still working on it my plan is to expand it into a proper incremental :)
This is due to not having a "default" value for when you get no score - same for the question marks. I will update this functionality with the Main Menu update, well spotted!
Edit: Has been fixed as of 0.0.0.9 now! Now instead of trying to divide by 0, it instead returns a default value (0%), and returns 0 instead of question marks for the rest.
Thank you for the feedback!
The version number will be included in the next release (introducing a main menu where it will be displayed). As for the enter/return bug, I'll take a look to how I can fix it - I may need to replace the TMP Input Field with my own if there is no reasonable way to do so.
EDIT: Has been fixed now, and a new version is available with the version number. We are starting at...... 0.0.0.9 as I was sort of recording the versions via builds locally.






