Hi there,
The shader looks fantastic! Thank you for creating this.
However, I have a few questions about its usage:
- Does this shader work with both perspective and orthographic cameras?
- Should the material be applied to a 3D plane or a 2D sprite?
- Are there any specific settings that need to be enabled in the URP asset, such as Depth Texture or Opaque Texture?
These details weren't mentioned in your Instructions.
Including a demo scene in the package would be very helpful, as it would save users from having to figure out these details on their own.
Additionally, I have a request: could you release a shader for an explosion shockwave for a 2D space-based game? There is a lack of documentation and assets available for this effect.
Thank you!