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Hi there,

The shader looks fantastic! Thank you for creating this.

However, I have a few questions about its usage:

  • Does this shader work with both perspective and orthographic cameras?
  • Should the material be applied to a 3D plane or a 2D sprite?
  • Are there any specific settings that need to be enabled in the URP asset, such as Depth Texture or Opaque Texture?

These details weren't mentioned in your Instructions.

Including a demo scene in the package would be very helpful, as it would save users from having to figure out these details on their own.

Additionally, I have a request: could you release a shader for an explosion shockwave for a 2D space-based game? There is a lack of documentation and assets available for this effect.

Thank you!