Thanks. I'll check it.
onigirifemboy
Creator of
Recent community posts
Thank you for the feedback. The walking speed issue has already been resolved (it’s currently in the paid version and will be available in public soon). Some other points mentioned in the review are still being WIP. As for NPCs, I think you understand that creating realistic NPC behavior is time-consuming process, which at this stage of the game development would simply be unreasonable. Of course, at some point I will get to that as well.
Thank you for the feedback. Try switching Fullscreen to Exclusive or vice versa. I’ve noticed that under unexplained conditions (possibly an engine bug), this can significantly reduce the frame rate. I’m trying to figure out the cause. Graphics settings are indeed planned, but I can’t say when they’ll be ready.
Thanks for such thorough testing. I checked the recipes you wrote down, and that’s really solid work! Actually, you made me double-check the crafting and mixing system, and I discovered that some potions are unreachable due to a bug. You physically can’t get other potions. So, you’ve unlocked all the available potions. But! I’m already working on it, and a fix will be out in a few days. So, be patient.
And regarding reducing the belly: it’s the Ctrl key. I’ll add this to the control hint.
It seems the crafting system is indeed not very intuitive.
It is based on achieving the correct potion color - you can throw any organic ingredients (vegetables and wild plants for now) into the cauldron in any combinations and see the result.
I plan to add a recipe book with hints in nearest updates.
Thanks for the feedback.
