I'm balancing it right now. Thanks for feedback
onigirifemboy
Creator of
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Hmm. This is actually the first time I’m hearing about something like that. There is one thing: if you have an AMD card with driver version 25.8.1 or newer, there’s some kind of incompatibility with Vulkan, so you might want to roll back to version 25.5.1 or switch the game to OpenGL. But people usually report that issue in relation to artifacts and crashes.
Anyway, I’d appreciate it if you could tell me what hardware you have.
Yo.
1. I see everything. You can write right here.
2. I don’t use Discord. And none of the players have asked for it so far. I think when it becomes more in demand, I’ll create a server.
3. Planning, but haven’t gotten around to it yet. We’ve got a small issue with AMD cards users (their drivers break Vulkan, so I’m a bit wary of changing anything for now).
4. Maybe in the nearest future i'll add something that is easy to do, like reducing grass distance slider (grass eats insane amount of resources) or LODs distance.
5. Probably yes. I actually tested on FX-8300 and RX 470, and they were enough. The game should run on a potato, in theory. But here’s a tip: there might be unexplained FPS drops because of fullscreen mode. Try switching from Fullscreen to Exclusive or backward. It might help.
Thank you for the feedback. The walking speed issue has already been resolved (it’s currently in the paid version and will be available in public soon). Some other points mentioned in the review are still being WIP. As for NPCs, I think you understand that creating realistic NPC behavior is time-consuming process, which at this stage of the game development would simply be unreasonable. Of course, at some point I will get to that as well.
Thank you for the feedback. Try switching Fullscreen to Exclusive or vice versa. I’ve noticed that under unexplained conditions (possibly an engine bug), this can significantly reduce the frame rate. I’m trying to figure out the cause. Graphics settings are indeed planned, but I can’t say when they’ll be ready.
Thanks for such thorough testing. I checked the recipes you wrote down, and that’s really solid work! Actually, you made me double-check the crafting and mixing system, and I discovered that some potions are unreachable due to a bug. You physically can’t get other potions. So, you’ve unlocked all the available potions. But! I’m already working on it, and a fix will be out in a few days. So, be patient.
And regarding reducing the belly: it’s the Ctrl key. I’ll add this to the control hint.
It seems the crafting system is indeed not very intuitive.
It is based on achieving the correct potion color - you can throw any organic ingredients (vegetables and wild plants for now) into the cauldron in any combinations and see the result.
I plan to add a recipe book with hints in nearest updates.
Thanks for the feedback.
