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onigirifemboy

19
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A member registered 83 days ago · View creator page →

Creator of

Recent community posts

I'm balancing it right now. Thanks for feedback

It's not a bug (i mean garden). 50% chance to get 2 fruits
About futa... idk what to say. R E A L futa will be added too.

Squeeze it from the walking mushroom

Hmm. This is actually the first time I’m hearing about something like that. There is one thing: if you have an AMD card with driver version 25.8.1 or newer, there’s some kind of incompatibility with Vulkan, so you might want to roll back to version 25.5.1 or switch the game to OpenGL. But people usually report that issue in relation to artifacts and crashes.

Anyway, I’d appreciate it if you could tell me what hardware you have.

Yo.

1. I see everything. You can write right here.

  • 2. I don’t use Discord. And none of the players have asked for it so far. I think when it becomes more in demand, I’ll create a server.

  • 3. Planning, but haven’t gotten around to it yet. We’ve got a small issue with AMD cards users (their drivers break Vulkan, so I’m a bit wary of changing anything for now).

  • 4. Maybe in the nearest future i'll add something that is easy to do, like reducing grass distance slider (grass eats insane amount of resources) or LODs distance.

  • 5. Probably yes. I actually tested on FX-8300 and RX 470, and they were enough. The game should run on a potato, in theory. But here’s a tip: there might be unexplained FPS drops because of fullscreen mode. Try switching from Fullscreen to Exclusive or backward. It might help.

  • Yep. It's known issue with latest amd drivers vulkan compatibility, starting from 25.8.x. V 25.5.1 going well. (At least we found out that this is it.)

    Thanks. I'll check it.

    Thanks for the report. This bug has already been fixed :)
    If you’re curious, it occurred with any item you tried to place into an occupied slot, because the code got confused about whether it should sell or buy.
    So feel free to dupe while you still can

    Hi. Yes, the issue with chests is on the agenda, in the future you’ll be able to buy and place new chests. For now, you can hold Shift to quickly drop items. Try it. But it’s a good idea, I’ll think about it

    Thank you for the feedback. The walking speed issue has already been resolved (it’s currently in the paid version and will be available in public soon). Some other points mentioned in the review are still being WIP.  As for NPCs, I think you understand that creating  realistic NPC behavior is time-consuming process, which at this stage of the game development would simply be unreasonable. Of course, at some point I will get to that as well.

    1. DEFINITELY YES

    2. Planned

    3. I’m not sure I understood the question correctly. But the plans include not only body parts growth.

    After the release, I’ll have to deal with the bugs, and then the interesting stuff will start.

    It's an interesting idea, to be honest.

    Thank you for the feedback. Try switching Fullscreen to Exclusive or vice versa. I’ve noticed that under unexplained conditions (possibly an engine bug), this can significantly reduce the frame rate. I’m trying to figure out the cause. Graphics settings are indeed planned, but I can’t say when they’ll be ready.

    All objects you can interact with have input hints. I might be missing something, so please let me know what exactly felt unintuitive to you.

    Got it! Thanks for reporting it

    1. The windmill is mostly just decoration. But I lowered it right now(just for you).
    2. The ruins is still under development and it’s unclear when it will be accessible, but you can already get there (you can interact with the bridge(it costs money))

    (2 edits)

    Thanks for such thorough testing. I checked the recipes you wrote down, and that’s really solid work! Actually, you made me double-check the crafting and mixing system, and I discovered that some potions are unreachable due to a bug. You physically can’t get other potions. So, you’ve unlocked all the available potions. But! I’m already working on it, and a fix will be out in a few days. So, be patient.
    And regarding reducing the belly: it’s the Ctrl key. I’ll add this to the control hint.

    It seems the crafting system is indeed not very intuitive.
    It is based on achieving the correct potion color - you can throw any organic ingredients (vegetables and wild plants for now) into the cauldron in any combinations and see the result.
    I plan to add a recipe book with hints in nearest updates.
    Thanks for the feedback.

    If you encounter a bug, please report it here. Try to track and describe the conditions under which it occurs