Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

onigirifemboy

13
Posts
1
Topics
346
Followers
A member registered 54 days ago · View creator page →

Creator of

Recent community posts

Thanks. I'll check it.

Thanks for the report. This bug has already been fixed :)
If you’re curious, it occurred with any item you tried to place into an occupied slot, because the code got confused about whether it should sell or buy.
So feel free to dupe while you still can

Hi. Yes, the issue with chests is on the agenda, in the future you’ll be able to buy and place new chests. For now, you can hold Shift to quickly drop items. Try it. But it’s a good idea, I’ll think about it

Thank you for the feedback. The walking speed issue has already been resolved (it’s currently in the paid version and will be available in public soon). Some other points mentioned in the review are still being WIP.  As for NPCs, I think you understand that creating  realistic NPC behavior is time-consuming process, which at this stage of the game development would simply be unreasonable. Of course, at some point I will get to that as well.

1. DEFINITELY YES

2. Planned

3. I’m not sure I understood the question correctly. But the plans include not only body parts growth.

After the release, I’ll have to deal with the bugs, and then the interesting stuff will start.

It's an interesting idea, to be honest.

Thank you for the feedback. Try switching Fullscreen to Exclusive or vice versa. I’ve noticed that under unexplained conditions (possibly an engine bug), this can significantly reduce the frame rate. I’m trying to figure out the cause. Graphics settings are indeed planned, but I can’t say when they’ll be ready.

All objects you can interact with have input hints. I might be missing something, so please let me know what exactly felt unintuitive to you.

Got it! Thanks for reporting it

1. The windmill is mostly just decoration. But I lowered it right now(just for you).
2. The ruins is still under development and it’s unclear when it will be accessible, but you can already get there (you can interact with the bridge(it costs money))

(2 edits)

Thanks for such thorough testing. I checked the recipes you wrote down, and that’s really solid work! Actually, you made me double-check the crafting and mixing system, and I discovered that some potions are unreachable due to a bug. You physically can’t get other potions. So, you’ve unlocked all the available potions. But! I’m already working on it, and a fix will be out in a few days. So, be patient.
And regarding reducing the belly: it’s the Ctrl key. I’ll add this to the control hint.

It seems the crafting system is indeed not very intuitive.
It is based on achieving the correct potion color - you can throw any organic ingredients (vegetables and wild plants for now) into the cauldron in any combinations and see the result.
I plan to add a recipe book with hints in nearest updates.
Thanks for the feedback.

If you encounter a bug, please report it here. Try to track and describe the conditions under which it occurs