Cool game very intuvative, just couldnt scroll down or figure that out. Music was super dope, UI was super clean and understanable. Animation and music is nice
Onian
Creator of
Recent community posts
Jesus, phenomenal. I want to master it even though it's a hard game because it would be more fun and funnier than it already is I can definetly see this being a huge game for streamers to play. Definetly had me smiling the whole time both creepy and funny. Literally amazing at everything. The dialog was also funny. Also been a huge fan of amptomp, his games and videos were what influenced me to make games and join my first jam.
:D wow this was my face reading this comment. Thank you! You keep it up as well :) Thank you for appreciating the humour! btw ur game reminded me of this : https://amptomp.itch.io/a-game-about-wow
Hey arthur really good job I love the visuals I think its so cute and funny having other penguins come and shoot it. I think it starts out super hard right away remember to make games more easier at first so the player can get a better grasp of the mechanic before introducing difficulty Plus it will be a longer game and take off weight of you on needing to come up with more levels
I love the audio and the concept. I have a mousepad no mouse so the right and left button felt hard. Very beautiful asthetically nice game. also love the music. I think it goes from one enemeny to three enemies quick almost jumping from 0 to 100 before I can grasp the mechanic is my only critique but other than that good job!
Great concepts. Haha we have similar approaches for this year's theme but i really liked ur rewind idea it was satisfyign to get the first level but i think an easier progression to those levels would definetly be best way to approach level design so its a great barrier for novice players. enjoyed it though!
I just wanted you to know that this might be my favorite game so far I rated you 5s on mostly everything because personally I really liked this game. It drives you to want them to like the pose or discover the poses and its so cute and I love the story very bittersweet. Its such a cute game very heartwarming
beautifully done game. I love the ticking going with the actual timing reminds me of hollow knights treacherous platformers. Although this is very addicting has a nice spin to it and I love the feel of it and feel of the character as well. Very polished mechanic and beautiful artwork. Very well done job
I love the art work and music and creativity. In terms of platformer. The platforms are a bit confusing to understand the physics of it as well as objective. Grasping the physics of how far you launch. I think having a intro level before this would be helpful to understand and get a solid grasp on the mechanincs before introducing more obstacles
Low key I got so scared I didn't want to play alone lmao. But the game is good I like the story I want to know more explore the house more. I like the art. Voice is super creepy the dude counting down good job the sound was also unsettling. Artwork makes you feel uneasy too and you can't see much what's going around you
whoa ur intro so good, and then i love your art as well. I think this could be a relaxing game once you get in the rhythm of things the controls feel nice. But we kinda jump the gun right from the start like no dip in the kiddie pool at all haha. Making it hard is def important but having a low barrier is what keeps most players encouraged to play and swallow the mechanics better. This is a game where you have to understand the game to get good at and for that to happen having smaller barriers of entry would encourage new players to keep trying
Hey so 1) I love the FEEL of your game dragging the ball and it fall your mouse feels nice and its smooth with the way it changes direction not jerky at all. I like ur map it's definetly tricky!! I think a common trend I see most people who make games think the bar or threshold is high to make it interesting but sometimes starting out easy lets the player get that satisfaction like I liked the first thing you did was introduce the key to the door for the player to understand you will need keys to unlock things but to be honest I didn't think about that at first because right after that i forgot and it went from easy to kinda difficult so a smoother transition would also help keep people engaged. I think most times i was trying to map out the area in my head with the limited time i have it would be cool to either have the map for the player to see where its going or instead a recharge station to go back to everytime
Hey bro i highly recommened reducing ur window screen size i think it's too big for me to play but i love the intro. I played and saw start text was very small i like the boat and trying to avoid the icebergs smooth animation, I think I was confused where the fishing aspect was but i love the sound too
I like the game , art style is nice. It's also very creative!! Unique for sure. and I like there is a map. It took me a couple of tries to understand the game. There wasn't really a proper introduction to it I had to kinda of see all the moving parts to udnerstand whats going on to other gamers it might be intuvative but in order to have those people that are not as intuvative they will click off immediately because they are not sure what to do. The goal was just a tad bit confusing on where and what it was it wasn't clear its a goal. and the 2 numbers on the bottom left were confusing i think coordinates.
I love your UI, SFX, lot of potential in this although very hard to grasp head first. Having some low level barrier and slowly building complexity would be a better approach to avoid people misclicking from the game because they dont udnerstand it. The texts are a bit bit small but Design wise its super unique.

