I love the idea.
Unfortunately I have a non-standard resolution and it doesn’t zoom well when the window is small and in fullscreen. I managed to sort all of them besides 3.
I liked it, it was a bit on the hard side, as the time was not enough to beat most of them (at least for me). Still it had a good idea behind it. I’d love to see some twists, like - if you beat the bee minigame, you get a bonus in the other games, or if it makes it harder but with more rewarded time.
I liked it, it was a bit on the hard side, as the time was not enough to beat most of them (at least for me). Still it had a good idea behind it. I’d love to see some twists, like - if you beat the bee minigame, you get a bonus in the other games, or if it makes it harder but with more rewarded time.
Thank you!
Communicating how to progress, turned out to be my bottle neck.
It is really easy, you need to have collected all gas and while you are “0” touch the rocket - i failed to make that clear enough. The “logic” behind this is that you need the fuel (obviously) and since it is a countdown you need to time it right - hence the zero.
Thank you for your giving the game a change, playing and the feedback! Hopping on the rocket was a happy accident and It should have been the way you end the level!
WASD was definitely a miss on my part. The sounds (and a few sprites) for some reason don’t show up in the WEB build, but work fine on Windows (once the jam is done I’ll upload windows builds as well). I didn’t have the will power to debug that.
Thank you very much for understanding and thank you very much for having interest in the game. If I had no plans for the future of that game I’d have been really happy to have the game on the Web!
The future plans: https://x.com/ongamex92/status/1571102916441939968 (the post is old but i’ve just continued working on it)
Ah, I’m not really sure mate. You cannot claim it as your own.
At one side I’m glad that you took the time to do it, it easier to play the game that way. I was rewriting it in C++ as I did knew about the KNI framework that just works, but never finished it.
However I have plans for the game and I want it to be associated with me only. I’m fine only on itch.io and only if it says that I’m the author and you did the porting and there are no money involved. On all other platforms - please remove it.
If you remove it from itch, I’d be happy to be honest for the reason I said above, but as you already did it, and it feels like a good thing, I leave the choice to you. And if you do it I’ll do the KNI recompile as well and have the game here.
Thank you! I’m glad you’ve liked it! @ChrisiaDraws did a great job drawing all of the game!
Compiling C++ code to WebAssembly is not that hard with Emscripten, it is just another compiler. If you use a library as SDL2 for example, it has all the click/press/focus and so on events wrapped so you need a quite a minimal change to make it work. The slow part is that you do not have a debugger, builds are a bit slow, the whole testing cycle is quite irritating. Emscripten also has a wrapper for OpenGL calls, there are mild to mindblowing bugs there to catch, but once it is done it feel like pure magic, seeing your code working native and in browser.
I’ve got a simple CMake based project if you are interested in web builds https://github.com/ongamex/emgame
This is our small Halloween game - Broomin’ Around - a small 2.5D, endless runner where you collect … candy!
Fly on a magical broom and enjoy the pretty pictures!
I’ve made the game with my very own game engine written in C++, getting it to work in the browser was quite a challenge. When the engine is done (TM) I’ll release it under the MIT license, it is a bit of a different approach when compared to other similar gamedev solutions.
Hello everyone!
I’d like to invite you to try our small game - Broomin Around It is a 2.5D Halloween themed, endless runner!
Fly on a magical broom and enjoy the scenery!
The game is available on web (phone and desktop) and windows! Hope you like it!
