OnePersonStudio
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Click the image above to play this game!
RoadRush Runner is a small personal project I created to prove to myself that one person really can build something meaningful. I currently work in a completely different industry, but my passion for making games has never faded.
The game is set in a calm, open world, the opposite of the busy place I live now. I wanted to capture that feeling of space and the idea that even peaceful places have their own challenges. The main character, Dash, represents me as I start fresh, learn new skills, and push through obstacles one step at a time.
RoadRush Runner is a milestone for me. It’s a reminder that you don’t have to stay in one industry forever; you can change direction, transfer your skills, and start again.
Click this picture below to play my new game Voidbreaker.
Brief story of this game: I’ve always been captivated by space. The silence, the scale, the mystery of it all - it sparks a sense of wonder and isolation that feels oddly comforting. That feeling became the seed for Voidbreaker, a 2D space shooter game I created. It’s more than just a game; it’s a game where there's chaos, there's rhythm, and there's a challenge: Unity became my blueprint, and Voidbreaker became my canvas. 
The name Hole in Fun reflects the game’s playful and lighthearted spirit. It’s a clever twist on the term “hole-in-one,” which (in golf) represents the ultimate achievement - a single, perfect shot. However, this game isn’t just about perfection or skill; it’s about the joy, creativity, and adventure found along the way. Here’s why the name fits so well.
You can play my new game by clicking the picture below.
STORY:
Onion Blaster is a game where you step into the boots of Chef Sizzle, a renowned culinary artist, but has a deep-rooted vendetta against onions. For years, onions have been causing tears and frustration in kitchens across the land, but something strange is happening... In a bizarre twist of fate, onions are rebelling against chefs who are crybabies everywhere, threatening to take over them. As Chef Sizzle, it’s your job to stop the Great Onion Uprising. These sentient onions are swarming through your house in the forest, and it's up to you to blast them into oblivion before they overrun you. But beware - the onions grow in number and strength as time goes on, and if you don't act fast, you'll find yourself buried in layers of onion mayhem.
I love playing shoot-em-up games so I decided to make one called Master Light. The story of this game centers on a spaceship that has to return to space but is lost in the clean, bright sky. There may be obstacles in its path, though. The spaceship has three chances until they can reach the "Master of the light".
Click the picture below to access the full page on MasterLight
Please Don't Hang is my game on Unity Game Engine. Please Don't Hang is a word guessing game based on two categories: Animals & Food. Obviously, I used C# to code the game and using Visual Studio Code as my IDE. At the start, I made easy buttons to interact with. I learned how to save statistics, but you can only save your stats while playing the game; the stats will wipe out when you exited the game.
Click the picture below to access the full details for Please Don't Hang.
My own game involves me, which I made! To find out more details, click this image.
The Rules of this game: I have to manage the engineer and eliminate the virus that was floating on my screen, all I needed to do was use my index finger. BUT there's a catch: the game becomes difficult because my screen is inverted...
In Blender, I created four short looping animation snippets. To see the entire details of how I created the animations, click this image! Also to see the videos then click this link: https://www.artstation.com/artwork/03mEde









































































