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OnePersonStudio

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A member registered Aug 23, 2021 · View creator page →

Creator of

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Step by Step isn’t about reaching the top quickly.

It’s about trusting the process, respecting the work, and understanding that real progress happens one careful step at a time. Click the image below to play the game!

Click the image above to play this game!

RoadRush Runner is a small personal project I created to prove to myself that one person really can build something meaningful. I currently work in a completely different industry, but my passion for making games has never faded.

The game is set in a calm, open world, the opposite of the busy place I live now. I wanted to capture that feeling of space and the idea that even peaceful places have their own challenges. The main character, Dash, represents me as I start fresh, learn new skills, and push through obstacles one step at a time.

RoadRush Runner is a milestone for me. It’s a reminder that you don’t have to stay in one industry forever; you can change direction, transfer your skills, and start again.

Thank you!

Click this picture below to play my new game Voidbreaker. 

Brief story of this game: I’ve always been captivated by space. The silence, the scale, the mystery of it all - it sparks a sense of wonder and isolation that feels oddly comforting. That feeling became the seed for Voidbreaker, a 2D space shooter game I created. It’s more than just a game; it’s a game where there's chaos, there's rhythm, and there's a challenge: Unity became my blueprint, and Voidbreaker became my canvas. 

Thank you!

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Click this icon below to play my new game Aqua-Venture. 

It is a 2D side-scroller shooter.

As I step into a new chapter, I hope my fellow gamers realise there’s always a chance to make a splash and rescue ourselves and others.

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The name Hole in Fun reflects the game’s playful and lighthearted spirit. It’s a clever twist on the term “hole-in-one,” which (in golf) represents the ultimate achievement - a single, perfect shot. However, this game isn’t just about perfection or skill; it’s about the joy, creativity, and adventure found along the way. Here’s why the name fits so well.

You can play my new game by clicking the picture below. 

STORY:
Onion Blaster is a game where you step into the boots of Chef Sizzle, a renowned culinary artist, but has a deep-rooted vendetta against onions. For years, onions have been causing tears and frustration in kitchens across the land, but something strange is happening... In a bizarre twist of fate, onions are rebelling against chefs who are crybabies everywhere, threatening to take over them. As Chef Sizzle, it’s your job to stop the Great Onion Uprising. These sentient onions are swarming through your house in the forest, and it's up to you to blast them into oblivion before they overrun you. But beware - the onions grow in number and strength as time goes on, and if you don't act fast, you'll find yourself buried in layers of onion mayhem.

Click this picture below to play my new game: ONION BLASTER

I created an intermediate platformer game in Unity called Sky Miner. Click the picture to access the page and play the game!

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I made a new side shooter scroller game: Ripple Effect. To play this game click the picture below!

My new game, a sequel to Fox Tale, Frog Tale: Ninja Leap, is out now! Click the picture below to play the game!

I made a new game after 10 months out called Bricktopia! It's a brick-breaker game.  Click the picture to play this game!


This is my new game: Number Flash. Click the picture below to see the full details!


My new game AlphaCell is out! Click the image below to see the details and play the game!


A Javascript game where you have to guess the right number! Click the image below to access the full page!

This is my unique version of the venerable game Space Invaders: Alphaborne. Javascript is not my main programming language but developing AlphaBorne definitely helped my JavaScript and HTML5 programming skills.  Click this picture below to access the full page!

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This is my 3D Model of a Skull that I made on Blender. To see the full details, click the image.

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With a strong emphasis on illustration, I applied the fundamentals of modeling, texturing, and shading in my 3D model. Click the picture below to access the full page!

I love playing shoot-em-up games so I decided to make one called Master Light. The story of this game centers on a spaceship that has to return to space but is lost in the clean, bright sky. There may be obstacles in its path, though. The spaceship has three chances until they can reach the "Master of the light". 

Click the picture below to access the full page on MasterLight

I created a 3D model of The Krusty Krab from Spongebob Squarepants. Click the image below to access my page. 

My 3D Model Of A African Dog. Click this image below to see the full details

Using Blender, I build a 3D model of The Simpsons' living room.  Click the picture below to access the page for more details!

I created a looping animation in Blender 3D. Once again, I gained knowledge of various methods and equipment I used for this motion graphics animation, including modeling fundamentals, node shading, and an animation camera that flawlessly loops. 

Click the image below to see the full details!

Click this picture below to see the full details of my new 3D model!

Please Don't Hang is my game on Unity Game Engine. Please Don't Hang is a word guessing game based on two categories: Animals & Food. Obviously, I used C# to code the game and using Visual Studio Code as my IDE. At the start, I made easy buttons to interact with. I learned how to save statistics, but you can only save your stats while playing the game; the stats will wipe out when you exited the game.

Click the picture below to access the full details for Please Don't Hang.

I created this 3D model on Blender. Click this picture to see the full detail!

I used Blender to construct a variety of scientific models. To view the complete details, click the image below!

I created a 3D Blender rocket model. To view all of the information about my 3D rocket model, click this image.

A Balloon Dog 3D Model created in Blender 3.2. For more information, see the page by clicking this image.

Sure!

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My own game involves me, which I made! To find out more details, click this image.

The Rules of this game:  I have to manage the engineer and eliminate the virus that was floating on my screen, all I needed to do was use my index finger. BUT there's a catch: the game becomes difficult because my screen is inverted... 

In Javascript, I created a 2D geometric shooter by fusing programming concepts with geometry and physics. To see the full detail, click the image below.

In Blender, I created a realistic 3D model of a cannon. Click on this image to see it in greater detail!

In Blender, I created a 3D model of a Tesla Cybertruck. Click on the image for more information on how I created it!

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In Blender, I created four short looping animation snippets. To see the entire details of how I created the animations, click this image! Also to see the videos then click this link: https://www.artstation.com/artwork/03mEde

In Blender, I recently produced a 3D model of noodles. To see the full detail, click on the image below.

In Blender, I created two stylized weapons (this is one of them). To get all of the details and to see the other model, click on the image below.

 

On Unity, I made a 2D endless platformer game. To learn more, please click on the image below.