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Onefin

116
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A member registered Jun 19, 2018 · View creator page →

Creator of

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okay i uploaded two -gles2.zip files for win and mac - see if those work for you?

just had to convert a couple particle systems, no biggie

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interesting - i still have this project on me so i could give it a go. thanks for your persistence

honored to have witnessed this!

secret! there's four of them in the game

very cool !

Yes but UI sprite masks only apply to the sorting z levels that you tell it to, so as long as we place every stamp on its own sorting order it works fine. If you're using a non-UI sprite mask then you don't get that flexibility (for some reason)

expect nothing

wtf

ty! very kind words

i haven't heard of that being an issue on mac which is what i assume you're working on

i have seen that if you zip up a mac build on windows then it removes executable permissions so you'd have to get someone with a mac to fix it for you

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fyi you don't have to distribute your entire unity project, you can just zip up the .app file. your unity project is a directory of 1.38gb while ContraBlock.app, your executable, is less than 100mb

for comparison

the animation at the end looks a lot like the bird from gris, did you remake it from scratch?

ty great person!

ok i'll clarify that i wrote most of one of the songs prior to the jam and picked it out of my scraps folder to use

Ah the log path helped, thanks. In case other people read this, I had to disable my integrated graphics card: https://nvidia.custhelp.com/app/answers/detail/a_id/5182/~/unable-to-launch-vulk...

Hi, I have this problem too. I'm running Windows 11 with a GeForce 1650

ty! i try my best

It was possible for me when we were making it. The scoring system was 100% not playtested lol

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wow swag music i wonder who wrote it

(this was cool i had a fun time seeing your progress with it)

hi, thanks for the feedback! i received some similar comments about the sound that helped me narrow down what this might be. have you gone into the audio settings and flipped the "toggle vinyl noise" option to off? does that fix the issue you're having?

i like balloons too we have so much in common

i've found that people generally find the motor skill requirement for the step you're talking about to either be very very easy or very very hard, with absolutely no in-between

there are no jumpscares in this game

a hint guide is included on this game page

thanks niv!

yea! I actually had a couple more ideas on the back burner. I set a very short timeframe/scope for myself since I will soon be occupied by some major lifestyle shifts, so I didn't end up using them.

you all are legendary !

Congratulations on top 100! You all did great :)

Yea I programmed them with Unity UI because it automatically handles raycast blocking and mouse events. But I set all UI canvases to render in world space so that I can move them around like normal game objects.

If you're doing the signature region using Unity UI, you can have it so that the signature hitbox blocks raycasts by adding a Canvas Group component to it. This will make it so that whenever Unity detects that you're hovering over the signature region, it blocks it from also detecting that you're hovering over the paper object behind it.

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On each signature there's an invisible rectangular region that tracks whether the mouse is hovering over it. With Unity UI you can do this out of the box with an Event Trigger component. In the code there is a check that only adds points to the signature if the rectangle is currently detecting a mouse hover.

Unity's line renderer component keeps an array data structure in lineRenderer.points storing point values. Whenever I want a new point on the line, I add a value to the back of this array. To have the points be in local space you can set lineRenderer.useWorldSpace to false.

wow

thank you! :)

I'm so struck by everything this team does I love this I love you

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hey chair

maybe one day i will do a full composition of it

aware of this :/ there are a couple level skips that are possible with this clip

WOW THANK YOU