fixed lol ty
Onefin
Creator of
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hi! sorry that happened :( the levels are meant to be written out as files on your device when the game loads for the first time - its mainly a relic of how the 2020 version of the game worked.
there'a a couple ways they might be able to be recovered - one is you can try going to the options under the data section and click the reinstall button. another is you can check if the database contains uploads of the levels by going to the browse menu and looking for levels made by "1f1" - i think those are the levels from the 2020 release though, not the 2022 one - i could go back in and reupload them.
if none of that works, i can sit down w you on discord and send you the files you need and you can put them in the right location? i'd have to figure out where that is on android but it should exist
Ah the log path helped, thanks. In case other people read this, I had to disable my integrated graphics card: https://nvidia.custhelp.com/app/answers/detail/a_id/5182/~/unable-to-launch-vulk...
If you're doing the signature region using Unity UI, you can have it so that the signature hitbox blocks raycasts by adding a Canvas Group component to it. This will make it so that whenever Unity detects that you're hovering over the signature region, it blocks it from also detecting that you're hovering over the paper object behind it.
On each signature there's an invisible rectangular region that tracks whether the mouse is hovering over it. With Unity UI you can do this out of the box with an Event Trigger component. In the code there is a check that only adds points to the signature if the rectangle is currently detecting a mouse hover.


























