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onebulb

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A member registered Jul 02, 2015 · View creator page →

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(1 edit)

Thanks for making this - I customized it for my WIP to make the non-speaking sprites simply "shadowed". This is what I use:

if is_talking: # Apply the talking transformation
    trans.matrixcolor = IdentityMatrix()
else:          # Apply the not-talking transformation
    trans.matrixcolor = TintMatrix("#646464") * SaturationMatrix(1.0)

p.s. I play it on an 8-year-old laptop with a 2GHz CPU and no separate video card, and it runs without lags :)

Hello! Loving the game so far. Pero wala ba talagang save function? (Pag inexit ko yung game, restart from scratch talaga next time?)

(1 edit)

Oh OP you never miss with your Omi birthday tributes!!

The first time I played it, I missed 8 people cause I didn't go back inside after jogging? Clicking on - even hovering over - the "unhelpful Omi" choices just feels fundamentally wrong, lol.

The chibis are so characteristic of the original designs. Simple, yet effective! Their eyes do all the talking. Like with Itaru's judgy face when he came out of this room, I burst out laughing with that one.

I love how you made the UI and aesthetics your own while still referencing the game's. It's all so charming and authentic. The writing, too! My favorite part would be Izumi giving Omi his gift and talking about the future. It feels like an actual scene from A3!. (And the CG, the CG!!)

Thank you for writing, drawing, and coding this game!! 


p.s. is there a way to view the CGs without replaying?