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(1 edit) (+1)

Thanks for making this - I customized it for my WIP to make the non-speaking sprites simply "shadowed". This is what I use:

if is_talking: # Apply the talking transformation
    trans.matrixcolor = IdentityMatrix()
else:          # Apply the not-talking transformation
    trans.matrixcolor = TintMatrix("#646464") * SaturationMatrix(1.0)