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One Nose

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A member registered Oct 30, 2023 · View creator page →

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Thanks! Looks like we both thought the same thing and have been proven wrong. I would love to see what other people have done with this game, don’t let me discourage you from your project!

(2 edits)

That's strange, it works fine for me. I changed something in the project settings that might have solved the issue.

You need to get the head shot and grab enemies upgrades first, the idea is that every run is different because you have different abilities. Tip: you need to get the kick enemies upgrade first before the grab upgrade.

As for the sound, can you please elaborate? Which device are you using? Are you playing in the browser or did you download it, and which browser/version are you using?

Thanks! Check out the original creator too.

The game is a modification of Nightclub Showdown by Deepnight that turns it into a roguelike. Shoot down the enemies while avoiding getting hit. Between actions, the game will move to slow motion – think fast! Upgrade your character between waves. How far can you make it to wave 20 (or even more)?

I absolutely love this game! I even have a modified version of it I've been working on for a while, is it okay if I publish it?

Value: 11

End of turn: If you can hit, add another AAAAAAAAAA to your play pile.

On bust limit exceed: This card's value becomes 1.

After defeating scythe lady (sorry idk the names) go straight forward instead of downwards