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Omnificent

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A member registered Feb 28, 2021 · View creator page →

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No apology needed! I welcome it. I respect your opinion.

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Haha Yes... A psychedelic freefall into an infinite abyss.

Stopping it changing at the last moment is a good shout. Will implement that. I'm adding extra visual cues to show which colour is the solid one, so hopefully that will help. And power ups and in the way to slow down the rate of change, reset the whole floor, or highlight the solid colour, etc.

I've also got different types of palettes for different levels of difficulty, one being a 'stand- out' palette which makes the floor colour really saturated, whilst the changing squares are pale, pastel colours. 

Thanks for checking it out. 

Thanks for the feedback and again for the live play-through. Really useful.

The sound was (very sadly) the last thing I worked on in the last 30 minutes before deadline, and as a sound designer it's definitely not what I'd want for the final game. 

Lots of changes being made and refined already. Learnt a ton on this. 

Great, I'll give it another go 

I can tell you must have fun developing your games. 

I wanted to keep playing! Got my technique down by the end. Good work.

I wanted to keep playing! Got my technique down by the end. Good work.

Amazing concept. I love the absurdist humour in it. Love the random sniff sounds of the character. I completed the purge and saved the gnomes! Found the camera to be a bit jittery when looking left or right which was a bit of a headache, but it didn't deter me playing through it to completion. Some of the audio levels were a bit uneven, but the voices and music are excellent.

All works. Would've liked to know what my final score was before it ended, but like my own game, looks like not quite enough time to implement that. Pixel's Wall-E, rather than Pixar's Wall-E!

Like I said in Discord, the really reminds me of Flashback. Also really reminds me of a game I was developing/learning how to dev that has a really similar style and feel. Feels very polished. I noticed that if I didn't wait to start moving at the top or bottom of a lift, I'd be moving but not animating. Was the only bug I noticed. Great work. 'Out Here Alone' looks promising too!

I had a similar thing for my game, getting stuck trying to figure one function out.

Yours feels the most polished I've played so far though 

Thanks for playing! 

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Thank you! I've enjoyed playing it myself, and glad this prototype's fun for others, already. I was going to change the player model complete, but I might just polish the little bean instead 😅

Thank you! Great shout about allowing a pass beyond a certain point if it's already flashing. I'll definitely put that in the list of adjustments. Sorry it took a while to figure out. An in-game explanation is also on the cards, but ran out if time. 

I really like this. Extremely polished for the time-scale, the music really fits, just a shame there's no sound effects, but wow, this is outstanding. Love the visual aesthetic. Did you make the shader?

Even though I frustratingly fell down a few times because of the perspective, I kept wanting to carry on. Lovely work.

Really enjoyed this. Love the theme and the atmosphere created. It's very satisfying when you're able to divert multiple boats at once from hitting the rocks and each other.  Would've liked to know what my score was and the voice at the beginning was a little hard to understand. I agree about the one of the other comments about a meter for the light so you have to use it more carefully.


Great work!