Played through all 5 endings, liked the pixelated art style!
PS. The HOA deserved it, and you can't convince me otherwise.
It's a great concept for a game, and was fun to play.
Most roguelikes I get really upset at the fact that I HAVE to die to beat it, but this one did it really well by leaning into the utility aspect of good roguelikes and and not the "Grind" aspect. Instead of dying so your character can get stronger, death is a tool, and you need to be sure not to overuse it.
Very good balance :)
It was a good concept, fun to play the first chunk and try figuring out how to get past the intro.
I think more levels and obstacles would take away a bit of the repetitiveness it has right now, maybe a little less expensive upgrades for the final one (just so it doesn't become a grind to get)
Still really like the idea and had a fun time!
Hey I appreciate you giving the game a shot!
Sorry you started not to feel well after a while.
We definitely have a lot of bugs to hash out. I appreciate you taking the time to write out this thorough comment, it will help a ton in debugging and making the game more accessible. The cursor, tutorial, and mouse sensitivity will definitely be fixed in a future patch.
as for motion sickness, my brother also gets it while playing certain games, so I'll be sure to consult with him and the team to see if we can come up with some ways to make it more accessible.
Thanks again for trying out our game!
I've always thought that a game/comic where you play as Truck-kun isekai-ing people would be hilarious, but unfortunately I couldn't fit the game on my screen and the size wouldn't adjust. Gonna try giving it another go, see if maybe my other monitor can run it properly.
I'll be keeping my eye on this one even after the jam ends! I really want to check it out lmao.
Hey all!
I played a few games so far and would like to play some more. Unfortunately I'm working 6am-6pm right now so I would really like to just make it simple and go down the list playing whoevers game comes first. I'll try to knock out as many games as possible for this final stretch!
If you want to play the game we submitted, it's called "The Bar is from Hell" and is a bartender simulator type of game. Might be a good idea to check the comment section for the controls since we forgot to add that in lmao.
https://kofidere.itch.io/the-bar-is-in-hell
Here is a list of games I have either played or got a virus warning from and chose not to play due to it, will not elaborate on which is which, just in case my virus protector was just being overzealous.
Games so far; Dying for a Raise, Grims Gift, Waste Them, Cadenza, Oddity, A Blobs Sacrifice, The Graveyard Shift, Anty Christ, Stuffed, Papermancer, Tomb of the Passage, Graverun.
If you wanna check out ours, it's called "The Bar is in Hell", it's a ps2 style bartender simulation game where you serve drinks to the dead.
https://kofidere.itch.io/the-bar-is-in-hell
Downloaded your game and giving it a shot now too, I love retro shooters :)
Thanks for the comment!
I actually had an issue with my level streaming that led me to literally dissect the game into 3 unrelated scenes beings stitched together lol.
There are supposed to be 2 overworld maps you can free roam that have quests and a more cohesive storyline. The house scene takes place in the Austaria overworld, and the school/restaurant scene are two of 30 buildings in the City of Progress overworld, but due to a packaging issue I wasn't able to load the whole map.
With the deadline being a day away I ended up using a few small pieces of the game that worked by themselves and posted it the way it is hoping I could spend these next few weeks figuring out the packaging issue and revising it.
I figured people would notice pretty quickly that the dialogue and scenes seemed off. The reason was, I had to rewrite some of the dialogue or simply use dialogue from other scenes because the dialogue I had originally planned was related to prior quests and encounters that occurred earlier in the game, that could no longer be included in the current packaged version.
If you're interested in checking it out, I finished troubleshooting the issue with the Austaria overworld and will be updating it to include it in the next few days. I'm hoping in the next week and a half to have the city of progress finished, in which case the story and dialogue should make more sense.