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(+2)

It's a great concept for a game, and was fun to play.

Most roguelikes I get really upset at the fact that I HAVE to die to beat it, but this one did it really well by leaning into the utility aspect of good roguelikes and and not the "Grind" aspect. Instead of dying so your character can get stronger, death is a tool, and you need to be sure not to overuse it.

Very good balance :)

(+1)

That’s awesome!! I’m really glad to hear that, and I really appreciate your comment!!
And yeah, using it too much can definitely cause some big problems hahaha.
When we were making the game, one of the funniest things I did was fill the screen with characters just to watch the chaos unfold. Thanks a lot for the feedback!!

(+1)

Thanks! I’m so happy you liked how we approached death, it’s all about using it smartly, not endlessly