It's a great concept for a game, and was fun to play.
Most roguelikes I get really upset at the fact that I HAVE to die to beat it, but this one did it really well by leaning into the utility aspect of good roguelikes and and not the "Grind" aspect. Instead of dying so your character can get stronger, death is a tool, and you need to be sure not to overuse it.
Very good balance :)