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A member registered Jan 31, 2016 · View creator page →

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Being the colossally lazy person that I am, I've never really dabbled with version control before despite knowing how important it is for programmers.. Guess I'll do that once I finally get around to it.

Hello all! Thought I'd share my game's source project here in case anyone starting out with Unity would like to look at a real, existing project and learn a bit from it. The majority of the code is undocumented though but hopefully some of it is pretty straight forward. If not, I'm always open for questions.

Download link:

PS to those more experienced with C#: I realize that the level of unclean and inefficient code in my project is too damn high, but in such a small time frame compromises had to be made. Also hey it'd probably be more encouraging for beginners to realize they don't need to be Jonathan Blow to make something decent and working. :P

If you've developed and showcased a game tonight, I hope you wouldn't mind sharing your source project too!

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Hello! I'm Omar Khalil. You may remember me as the programmer behind Witch Co. from Global Game Jam 2016 (It's in my profile if you want to have a look). At the moment I'm currently working on a small Breakout clone with a twist: touching the ball with the paddle is bad, so you'll need to fling falling bricks towards the ball to keep it going. Here's a gif:


(give it a while to load... I have no idea how to make optimized high quality gifs).

I've had tons of fun during the last game jam and I'm really looking forward to this one. See you all very soon!