Once I got used to the controls (it felt weird not being WASD) they felt good. I did feel both too slow but also imprecise with movement making it so that half the time I couldn’t be where I wanted to be and the rest of the time I could only trade hits. Would also be nice if there was some indication of currency and how I got it because i would just have to randomly see if i could upgrade each time.
Olly Fallows
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Quite impressive to have build this in 9 days very good job. I feel it could have benefited from one of the earlier enemies have somewhat different pathing otherwise I’m just motivated to go in a circle infinitely which isn’t super engaging. Otherwise it’s quite good and the boss especially made me have to be quite active which is what I like in survivor games.
I wasn’t a fan, but I don’t tend to like idle games so I don’t think it’s something I would enjoy no matter what was done. However the graphics are very cute, and polished. I did find early on that it wasn’t clear what to do but that was a very momentary issue. All in all I think it’s a good game I’m just the wrong person for it
I absolutely love the art of this game, the music is nice without feeling repetitive and the sound effects feel impactful. At first I found the game play quite challenging given that the imps seem to be able to perma-stunlock if there is 2 of them or your at a wall, however once I found the jump attack(which feels really good) it got noticeably easier and more enjoyable.
Thank you so much for the feedback, they all make total sense. The UI is terrible because I haven’t really learnt that part of godot yet and I didn’t want to spend the last hours trying to learn how to do it and be left without a UI. For the animations I’ve only really just started to learn 3d so these tips are going to be super helpful and I’m going to be practicing them a lot before the next jam.
Again thank you for the thorough critique.
I like the idea and graphics. There is a problem with the controls. I clicked play straight away and expected some kind of controls in the tutorial and ended up almost being stuck in the dialog menu because I didn’t expect E to move that forward. I found the phasing through walls ability to be very finicky in turning off. sometimes it would last a second or and one time it just never stopped and I couldn’t progress.
Have to say I love the aesthetic, especially the pilot’s sprite, I think it’s really well done. Do wish it had a pause button(or a more visible if there is one) just cause they are easy to add and improves quality of life so much. Found an additional but with the rocket launcher, it’s level would increase as I upgraded the plasma blaster.
Thank you so much for playing and the feedback, The crashing was intended early on so I could easily test dying and I forgot to remove it. A new wave starts 5 seconds after you finish the previous but I defiantly could have added some effect to indicated a wave has ended and time till the next one. There is a precision upgrade in the large room, but guess if I had time adding a map would have been a good idea and yeah I know the map is small but I didn’t have time to make it in blender so was using a prototyping tool that doesn’t scale and realised too late sadly.
Thank you so much for the feedback, I will keep all of it inmind on my next project/if I ever update this game
