Cool adventure! The cover is great and very old-school. I like the ideas and the clean layout :D The twist of Wyrmlen statue is my fave xD
Olette
Creator of
Recent community posts
Hello, thank you for your hard work in organizing this jam. I've looked up some refs about the title I'm given, and I found out that it is related to a religion (Yoruba). I have put a lot of thoughts about this. I don't think I'm comfortable working with it, may I request another title?
Thank you in advance!
We had a hilarious session last night with the game!!
I really love the rule-light system with a mechanic that requires us to be as creative as possible. There are lots of random tables and my favorite part was creating the words for scenario summary and actually putting it on the premise. The result was chaotic and surprising xD but that was what we aimed for the session!
But the other thing I like about the system, is how it allows for many different tones. The session can be comedic, serious, or even emotional.
We had a lot of fun, and planning to play the other scenarios, probably trying different tone as well. One session is never enough haha.
Thanks a bunch!!
Hello, it's me again.
I made a sheet for bloodstone character keeper, just want to share this here.
Feel free to make a copy if you need one! https://docs.google.com/spreadsheets/d/1tM8OGiN3FsUJVVL__NMYE8tE1ePiQFWddwbvJLWU...
Enjoy <3
I'm currently playing the game with a friend (we use the 2 players hack). It is a great experience. The game is relaxing and meditative, slow burn but eventually brings the emotions to life. There were difficult times when we were restless, the nights I could not fall asleep, and we play this to unwind. I always feel calmer after playing the game and get better sleep quality afterwards.
We are creating a beautiful story about the shopkeeper who is learning about himself by looking through the visitors' past lives. We add some contemplative moments when the shopkeeper is writing the journal. The game feels very personal and I am enjoying every little things we experience during the sessions.
Thank you for sharing this beautiful creation and letting us get the community copy! You are a hero <3
Hello, I just want to say thankyou for creating the game. I just played it with a friend and we had a really good time. The idea was great, we did tweak some of the rules but in the end the conversation became intense and powerful, both of us got into catharsis. Amazing experience. Keep on creating!
Thank you for creating the game! I'm still playing and experimenting with stuffs, seeing the potential and trying to find a sweet spot between fast-paced action (bloodborne vibes) and planned action (like in bitd).
Also, I have some questions, perhaps you can enlighten me.
1. The wit stats said that it's used for arcane. However there is no further information about how to use this arcane ability. Do we use bullets like in bloodborne? which I find intriguing since in bloodstone bullets are used only to parry/stun (no-damage).
2. The executioner attire special attribute is to avoid mental harm. This "mental" harm, if it happens in the game, does it have a special effect that's stated elsewhere, or does it count just like regular physical harm (reduce blood)?
3. The priest attire special attribute: to avoid occult consequences. The same question as above, I find no clear information about this "occult" consequences.
4. About using bloodstone to enter the workshop: Can it be used anytime (eg while fighting), or do we have to find a safe environment to use it?
Sorry that my questions are mostly about mechanic. I know we can be creative with this kind of system but I just want to make sure I don't miss anything, and I do want to know your thoughts when writing these stuffs.
Thanks in advance! Have a good day.

