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(1 edit)

Thank you for creating the game! I'm still playing and experimenting with stuffs, seeing the potential and trying to find a sweet spot between fast-paced action (bloodborne vibes) and planned action (like in bitd).

Also, I have some questions, perhaps you can enlighten me.

1. The wit stats said that it's used for arcane. However there is no further information about how to use this arcane ability. Do we use bullets like in bloodborne? which I find intriguing since in bloodstone bullets are used only to parry/stun (no-damage).

2. The executioner attire special attribute is to avoid mental harm. This "mental" harm, if it happens in the game, does it have a special effect that's stated elsewhere, or does it count just like regular physical harm (reduce blood)?

3. The priest attire special attribute: to avoid occult consequences. The same question as above, I find no clear information about this "occult" consequences.

4. About using bloodstone to enter the workshop: Can it be used anytime (eg while fighting), or do we have to find a safe environment to use it?

Sorry that my questions are mostly about mechanic. I know we can be creative with this kind of system but I just want to make sure I don't miss anything, and I do want to know your thoughts when writing these stuffs.

Thanks in advance! Have a good day.

Hi! Thank you for your kind words. I'm happy you like the game. Here are the answers to your questions:

1. Arcane is everything related to the occult powers of the ancients. For example, the GM could present an obstacle like an arcane barrier that protects an area (i.e., the center of a cursed church). In this case, players can try to manipulate this power (to disable the protection or to use it to their advantage). About the bullets: you can use them to stun or to parry. Check the character sheet under the "Firearm" section.

2 and 3. Harms can have different sources. I.e., a bomb can inflict FIRE damage, a magic trinket ARCANE damage, a sword PHYSICAL harm. Some creatures can inflict MENTAL harm (i.e., paralyzing a character with fear or horror). The executioner can resist this kind of harm. The priest can resist OCCULT harms (i.e., a cursed spell or weapon).

4. You can use it whenever you want, but of course, the enemy can try to stop you during combat. So, using in a dangerous situation can be difficult or put a character in a worse position.

I hope I answered all your questions. Let me know if you need more help!

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Thank you so much! Yes this answer everything. Will do! Keep rocking Sir!