Thank you for creating the game! I'm still playing and experimenting with stuffs, seeing the potential and trying to find a sweet spot between fast-paced action (bloodborne vibes) and planned action (like in bitd).
Also, I have some questions, perhaps you can enlighten me.
1. The wit stats said that it's used for arcane. However there is no further information about how to use this arcane ability. Do we use bullets like in bloodborne? which I find intriguing since in bloodstone bullets are used only to parry/stun (no-damage).
2. The executioner attire special attribute is to avoid mental harm. This "mental" harm, if it happens in the game, does it have a special effect that's stated elsewhere, or does it count just like regular physical harm (reduce blood)?
3. The priest attire special attribute: to avoid occult consequences. The same question as above, I find no clear information about this "occult" consequences.
4. About using bloodstone to enter the workshop: Can it be used anytime (eg while fighting), or do we have to find a safe environment to use it?
Sorry that my questions are mostly about mechanic. I know we can be creative with this kind of system but I just want to make sure I don't miss anything, and I do want to know your thoughts when writing these stuffs.
Thanks in advance! Have a good day.