
Hi everyone,
I’ve been working on a small browser-based strategy game where timing is everything.
The core idea is simple:
You decide when enemy waves begin.
Start too early and you’ll be overwhelmed.
Wait too long and your flame slowly burns out.
Your goal is to balance expansion, resource management, and risk.
In each run, you:
- Collect resources
- Build structures like Collectors and Altars
- Expand your territory
- Choose the moment to trigger danger
I’m still improving the game, so any feedback would really help!
Play here:
I’m especially looking for feedback on difficulty and early game clarity.