Day 1 done.
Nothing visual to show from today as it was all behind the scenes stuff. Implemented a scenegraph for 3D transformations and started work on a scene system (so I can have MenuScene, GameScene, etc...) as well as starting on some shader handling code so I don't have to write it all out a bunch of times. Goal with the shader stuff is mostly to enable scene transitions, post-processing effects and the like.
Tomorrow and Monday It's likely to be mostly quiet from me as I'll be travelling home for Christmas with the family. :)