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Okamikyodai

1
Posts
A member registered Jan 08, 2017

Recent community posts

There have been a lot of good ideas floating around, hyuk hyuk, but we also have to keep in mind it's a game called raft. Where do we want this game to go as gamers but also game makers. The game centers around the Raft so finding other things FOR the raft itself, not necessarily an end game of getting rescued or finding a large island is the key.

- Give the player a body, this gives cloths an option.

- Medicine if catch disease (might need to grow some vegetables or other fruits... Scurvy)

- dyes for cloths

- Item levels and degradation? makes you keep more than just one spear on hand

- more than just one type of shark?

- pesky birds?

- bow and arrow?

- hammock

- reinforced building, level upgrade or giving the foundations a 200 instead of 100 damage resistance

- fishing nets, or a place to keep live fish (I joking want an aquarium for decoration lol)

- compass perhaps

- Night and Day cycle (I like this idea because it would force more fire use like torches,

- fire damage to early versions of torches or regular fires.

- rain

- fish bone decore, like a friggin sharks head on the wall. lol

- diving bladder and underwater farming

- squids stealing stuff from nets

- an anchor for when near small islands or atoll, or finding a boat broken on a reaf?

- different type of fish, or even bate used to catch fish

- if there becomes a 'world' around to float, a map would be nice.

- sounds of creaking wood and maybe some minimal wave action?