Thankyou for playing! If you take the peek action you can look at the cards, then swap them around to get a pair that is good to draw, you’ll need to keep track of the cards though, it’s still pretty tough to win! (And luck does play a big part also)
Oistar
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A fun little platformer with a nice visual style! It could be clearer as to what is a background object and what isn't (windmills also initially looked like the background). Also some coyote time on the platforms would be good I think! The sections felt well balanced in terms of difficulty scaling and the checkpoints were nicely positioned!! The platforms that go up and down quickly are very janky though and feel bad to jump from. Overall good job and well done on your game!!!
A fun little game, really enjoyable to play and to explore the space. Sometimes it is a bit unclear where shots are landing and some more feedback from when you hit enemies would be good. The audio complements the visual style, but is also just a bit too crunchy perhaps. Overall a very good job, well done!!!
A very fun idea!! I enjoyed the visuals and the audio, the game has a great style. I did run into some issues with each minigame though,
- In the plane shooter you can simply spam click to out damage the enemy plane, rather than dodge
- Sometimes the maze layout gets covered up at a key point by the timer
- The survival game has no natural victory end that the player can reach, to end the game you have to die which doesn't make sense given the time element, this also means you can just keep going until the timer ends and receive no bonus spin at the end (the first time survival loaded up for me the timer also paused)
I hope you go back to this concept and polish things up a bit + would love to see more minigames in the future if you continue to work on this! Overall nice work!!!
A very neat little game!!! The mechanics took a little bit to get a hold of initially but the balloon was generally pretty fun to control, it was a little unclear for a bit there as to where to go (follow the pin wheels, but if you lose track of them then it gets a little confusing), spotted the big wheel eventually though! I like the visuals and the details added with the audio is really great, plus the narrative adds a nice extra bit of flavour! Nice work!!!
Oh what a very lovely game!!! The visuals are fantastic, I especially love the various effects granted by the potions you drink. There's so much great detail to everything in this its wonderful. The game does get a little buggy from time to time (softlocked on my turn with no spin metre in sight). I wonder if maybe it could be a bit clearer as to where the cut off point is for where one potion area ends and the next starts? Overall a very well made and charming little game with incredible style, well done!!
A neat little game for sure, the idea is simple but fun! I got to 80 spins and the enemy spawn rates became too much for me to handle but maybe just a skill issue on my part. However there is a bug where if you play again the spawn rates for enemies just goes off the rails, I tried to play again a second time but it was worse (enemies covering the screen, I also was just immortal and reached -24000 health lmao).
What a fun little puzzle game! I really enjoyed this and there is a nice challenge to figuring out where to fire Mr G and then watch him spin in the crazy way he does! I appreciate the tutorial and I also took a look under the hood as I really love seeing how good scratch games like this get made. I think perhaps the audio looping is a bit repetitive after a while but not so bad. All in all you've done a really nice job!
Very fun! Stuck to the easy mode after trying the others (I'm terrible at rhythm games), sometimes the scratching can feel a little clunky to time, but generally its not going to trip you up and it is Ooohhhhh so satisfying to slide your mouse like crazy when an extended note comes up! Awesome work!
Thankyou for the great feedback I'm glad you enjoyed!! The dealer's AI is perhaps too cautious I agree! as unless he shoots he will guarantee look at the cards if he doesn't know what at least one of them is, he will only swap or draw if he has seen the cards before, perhaps I'll change it so he peeks if he knows neither and swaps if he only knows one. I'm very happy to hear that the game had a good atmosphere, yay!
This was such a wonderful and fun experience!! A very clear tutorial, great visuals and audio (I love how it cuts out when things get bad). Getting hit by an asteroid is maybe a bit too punishing as it can be hard to recover from the initial hit while avoiding future hits, but generally the balance of the management mechanics feels good. My high score after 3 runs was 4980. Awesome job on this game!!!
Wow ok first of all this looks absolutely amazing!!! I love the visual style and the camera effects going on, the audio is also great!! The game however while well explained as to how it works feels a bit arbitrary I suppose? I don't really understand the purpose of slots, as each ability you choose in a battle doesn't get expended or anything, and at its core no matter the player choice the outcome is entirely informed by the spin of the wheel and nothing influences that. What is the reasoning to playing a 300 attack instead of a 500 attack or vice versa? to avoid a worse outcome if it backfires maybe but there is no way to predict that happening so nothing informs the choice. I only dipped my toes into this so maybe i've missed something and if so let me know! I'd like to revisit it as you've clearly put in the work to create something very cool, having different modes as well is incredibly impressive!
Incredible game!!! All the mechanics work fantastically, and I appreciate the work put into the undo/rewind system as this prevents the game from feeling frustrating or players needing to restart a level from the beginning which is really really great! The art is awesome and the movement feels great if not a teensy bit slippery but that's fine really. The puzzles are super clever, some later ones could be solved easier then other earlier ones a i felt and lost a bit of emphasis on needing the looping mechanic to solve them, but maybe I just lucky on those. Fantastic work!!!
The mechanics of this are fantastic, very clever and very creative!! The chart of elements is a very fun puzzle and the game as a whole works great to make you feel like an actual scientist having to work things out by testing things again and again. Art wise the game is great!! Maybe would be nice to be able to skip the animations for collisions as these can take up a fair bit of time when playing for a while, despite being awesome to watch! Great work!
This game was awesome!!! Didn't know what to expect going in, apart from trains, but ended up also getting a music and puzzle game which I loved!! The art style is awesome and reminds me of stained glass mosaics which is very unique and very cool! The audio is great and collecting a band together is a super fun goal. Perhaps it could be made clearer what the overarching goal is from the start, but it's fairly self explanatory/intuitive so could go both ways on that! Great work!!!
Super creative idea for a puzzle game!!! Great visuals and I love the text elements involved, they really help to build a wonderful narrative! Not sure how necessary the precision timing sections are, perhaps they need to be more challenging/varied, but even without them I feel this game could stand on its own as a puzzle game with some more discoverables implemented in the future! Overall an awesome job!!!
Super satisfying to play!!! Love all the weapons, none feel more lacking then the others and they all feel unique from one another! Would love to play this multiplayer in the future or have some tougher enemies show up if you decide to work on this further! Fantastic visuals and good audio, great job!!!
Basically couldn't flaw this one!!! Incredible art and audio, love the voice acting, love the puzzle elements, and I LOVE LOVE LOVE the note taking and map elements. Having to play through the same puzzle over and over has never felt more fun, and being able to learn from your past (predecessors) mistakes is a fantastic idea mechanically and thematically! You should be super proud of this, well done!!!
Those cheese slices were being annoying, glad they're gone! (had to say that for the mouse media, I can never atone for what I have done...)
Incredibly fun gameplay loop! I love the crazy maximalist visuals going on, and all the popups and visual effects add a wonderful flavour and style to the game and its narrative. Incredible work!!
This game is my Balatro... I love trains, and roguelikes, and tile laying puzzles and you combined them all with some awesome graphics and audio to boot! The game is super polished, fun, and very charming! I'm not sure why I would want to destroy wagons though, and I feel as though cloning a wagon should carry across its stats to the new one. I can see a lot of potential with this game for further development with new wagon/station types, more elements in the tile laying puzzle such as obstacles or ways it can interact with the cards, who knows. I managed to get to round 33 before losing, and I WILL be going back and playing this again to try beat that score. This is so fun, Wonderful job!!!
I like the idea of having airplanes flying around the track, and the game itself was clean! It would be nice I think if the plane controlled a little more sensitively, it feels slow to change the movement of it. I'd also be interested to see what this looks like if the track was enclosed and maybe even with a couple small obstacles to avoid.
Really awesome game, super polished!!! Was a bit tricky and a little frustrating when you would hit an enemy and get thrown into a combo of enemy damage, maybe a couple i frames would be nice rather being knocked into potentially more danger. The visuals are incredible!!! Sometimes it wasn't clear from the sprites what objects would and wouldn't hurt you, some look like food and damage you, others look like obstacles and don't. The roguelike mechanics were great. Overall good job!!
Very very fun!! Has a great art style that pairs well with the dance beat style of audio. After a while the audio did get a little monotonous so it might be cool to switch it up even within a level. The mechanics are intuitive to understand and fun to interact with. Maybe I missed something but I feel like the pause power up isn't super great given that you can only change the one square that the arrow is on when it pauses, maybe a couple of the tools need buffing as well.
Would be super excited to play this again when the score system is released. Really awesome job overall!!
Really fantastic stuff! The art is outstanding, the lighting/shaders go well with the pixel art. The audio is great and I want to give a lot of appreciation to some really nice UI elements for the menu!! Game wise this is very fun and the mechanics are intuitive which is good, I think you could come up with some even trickier puzzles for future levels!
That was awesome!!! Super surreal and esoteric. Very unnerving in a way that was fun! Also I love the music A LOT really really good stuff! everything functions well, I really like the way the text pops up and moves with the camera and the art is also super solid and definitely fits the style and vibe of the scene. Not sure if the phone at the end was meant to crash the game or not though but I weirdly like that it does









