I love the art of this game, feels very paper like in a way that is very fun!! It also has a great creepiness about it, both in the designs of the creatures and the environment, and the player character!! Well done!
Oistar
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Incredible game!!! All the mechanics work fantastically, and I appreciate the work put into the undo/rewind system as this prevents the game from feeling frustrating or players needing to restart a level from the beginning which is really really great! The art is awesome and the movement feels great if not a teensy bit slippery but that's fine really. The puzzles are super clever, some later ones could be solved easier then other earlier ones a i felt and lost a bit of emphasis on needing the looping mechanic to solve them, but maybe I just lucky on those. Fantastic work!!!
The mechanics of this are fantastic, very clever and very creative!! The chart of elements is a very fun puzzle and the game as a whole works great to make you feel like an actual scientist having to work things out by testing things again and again. Art wise the game is great!! Maybe would be nice to be able to skip the animations for collisions as these can take up a fair bit of time when playing for a while, despite being awesome to watch! Great work!
This game was awesome!!! Didn't know what to expect going in, apart from trains, but ended up also getting a music and puzzle game which I loved!! The art style is awesome and reminds me of stained glass mosaics which is very unique and very cool! The audio is great and collecting a band together is a super fun goal. Perhaps it could be made clearer what the overarching goal is from the start, but it's fairly self explanatory/intuitive so could go both ways on that! Great work!!!
Super creative idea for a puzzle game!!! Great visuals and I love the text elements involved, they really help to build a wonderful narrative! Not sure how necessary the precision timing sections are, perhaps they need to be more challenging/varied, but even without them I feel this game could stand on its own as a puzzle game with some more discoverables implemented in the future! Overall an awesome job!!!
Super satisfying to play!!! Love all the weapons, none feel more lacking then the others and they all feel unique from one another! Would love to play this multiplayer in the future or have some tougher enemies show up if you decide to work on this further! Fantastic visuals and good audio, great job!!!
Basically couldn't flaw this one!!! Incredible art and audio, love the voice acting, love the puzzle elements, and I LOVE LOVE LOVE the note taking and map elements. Having to play through the same puzzle over and over has never felt more fun, and being able to learn from your past (predecessors) mistakes is a fantastic idea mechanically and thematically! You should be super proud of this, well done!!!
Those cheese slices were being annoying, glad they're gone! (had to say that for the mouse media, I can never atone for what I have done...)
Incredibly fun gameplay loop! I love the crazy maximalist visuals going on, and all the popups and visual effects add a wonderful flavour and style to the game and its narrative. Incredible work!!
This game is my Balatro... I love trains, and roguelikes, and tile laying puzzles and you combined them all with some awesome graphics and audio to boot! The game is super polished, fun, and very charming! I'm not sure why I would want to destroy wagons though, and I feel as though cloning a wagon should carry across its stats to the new one. I can see a lot of potential with this game for further development with new wagon/station types, more elements in the tile laying puzzle such as obstacles or ways it can interact with the cards, who knows. I managed to get to round 33 before losing, and I WILL be going back and playing this again to try beat that score. This is so fun, Wonderful job!!!
I like the idea of having airplanes flying around the track, and the game itself was clean! It would be nice I think if the plane controlled a little more sensitively, it feels slow to change the movement of it. I'd also be interested to see what this looks like if the track was enclosed and maybe even with a couple small obstacles to avoid.
Really awesome game, super polished!!! Was a bit tricky and a little frustrating when you would hit an enemy and get thrown into a combo of enemy damage, maybe a couple i frames would be nice rather being knocked into potentially more danger. The visuals are incredible!!! Sometimes it wasn't clear from the sprites what objects would and wouldn't hurt you, some look like food and damage you, others look like obstacles and don't. The roguelike mechanics were great. Overall good job!!
Very very fun!! Has a great art style that pairs well with the dance beat style of audio. After a while the audio did get a little monotonous so it might be cool to switch it up even within a level. The mechanics are intuitive to understand and fun to interact with. Maybe I missed something but I feel like the pause power up isn't super great given that you can only change the one square that the arrow is on when it pauses, maybe a couple of the tools need buffing as well.
Would be super excited to play this again when the score system is released. Really awesome job overall!!
Really fantastic stuff! The art is outstanding, the lighting/shaders go well with the pixel art. The audio is great and I want to give a lot of appreciation to some really nice UI elements for the menu!! Game wise this is very fun and the mechanics are intuitive which is good, I think you could come up with some even trickier puzzles for future levels!
That was awesome!!! Super surreal and esoteric. Very unnerving in a way that was fun! Also I love the music A LOT really really good stuff! everything functions well, I really like the way the text pops up and moves with the camera and the art is also super solid and definitely fits the style and vibe of the scene. Not sure if the phone at the end was meant to crash the game or not though but I weirdly like that it does
Boy those enemies are relentless huh! Perhaps a skill issue on my part but getting through them is pretty difficult. Sometimes I felt as though the player was getting stuck on the walls a bit, though if that is the case its a pretty minor thing. I like the art and the music is a nice vibe! It is a little unclear as to what the player is aiming to do in the short term, though maybe that's not a bad thing. Overall a neat concept, but some polishing would go a long way to help spruce it up that bit more, Nice work!!!
Oh wow oh wow this is great!!! A super charming little game, the art and design is fantastic! The mechanics lend themselves really well to generating some really fun puzzles and I can certainly see how it would be possible to take this game even further. I couldn't help but play till the end and even after getting there I was still enticed to keep playing around and see what combos of sounds I could make! All this tied together by the brilliant audio design makes this game absolutely rock!!! Awesome work!
The narrator is a nice touch as was the tutorial, though it didn't make it clear how the game loop functioned. I wasn't sure if jumping was causing the level to update or if it was something else, I got that it was when you completed it, but from time to time the level updating was fairly delayed. Audio and art was nice, and the general concept of the game is strong. With some polish you'd have something really special on your hands I reckon. Overall though good stuff!
Really nice concept! Love getting to unlock new abilities over repeated runs, reminds me of minit and other games in that sort of genre. I found hitting the golf balls to be a little frustrating to do, the angle of the club is a little hard to read and often the ball wouldn't go where I expect it to in a way that felt out of my control. I appreciate the work you put into the opening slides and loading animations also, don't really see stuff like that but it was good! Music was nice, the death sound effect though was fitting but a bit annoying (though it made me not want to die). Overall you've got an awesome base idea for an interesting game , a bit of polish in some areas and I think you'll have something super great!
Good stuff! I gotta say I really like the unwieldy nature of the sword, though it does sometimes act a little bit janky. My biggest gripe with the game is the controls, It would be nice to be able to rotate the sword while moving and having all the keys in the vicinity of just one hand doesn't lend itself well to that. Art and audio was good, and I really appreciated having a good tutorial at the start! Also, sometimes I found myself getting confused over which sword was mine in a battle against multiple opponents, maybe the players sword is a different colour perhaps? Overall a solid game, well done!
Really, really fun!!! A solid bunch of creative and enjoyable mechanics and a really charming art style and narrative, great job!! Perhaps a little difficult too early on but not too bad. I'm wondering if the power ups should be buffed a bit, as I found myself being more successful just focusing on damaging the enemies rather then trying to get the powers. (last longer and/or more effective?). This game has great potential and I get the feeling I'll come back to this one later, I really wanna beat it!!
Very clean game! satisfying and fun to play! Some weapons seemed to be worse than others and a lot of the time passing the level felt dependent on which weapon you would start with, so maybe some balancing need there. I liked the idea of having the past selves and enemies switch up and turn on you after their enemies die, that added a nice lil bit of strategy to the game as to who to target first. Overall, Good stuff!







