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OFS_Razgriz

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A member registered Jun 12, 2020 · View creator page →

Recent community posts

I agree that you should probably just leave it as it is. There's also the issue of what to do if both sub-units have different items, and the more intuitive way to deal with that is through the existing system.

Really good stuff! Would love to see a full release of this on Steam or something at some point, I'd totally buy a version of this game with some additional levels added. Wish I had the funds to donate as-is but I am flat broke atm lol

Wanted to add that the recent changes to the Royalist class feel MUCH fairer! They're way less actively frustrating to deal with and makes ranged gameplay way more viable early on.

I made a prior comment about the archers being not at all random, and the author acknowledged that this is the case and will be fixed soon.

I don't think you can call anything you do in a game that is completely free "malicious" but I appreciate the effort either way! <3

I have suspected for a while now that the "random" targeting for the archer NPCs (both the enemy and ally variants) isn't actually random and just makes things harder for you, and this was confirmed in a recent game that I had.

Enemy had 15 units, two of which were the Royalist type (which is immune to the first hit they receive from ranged attacks and counterattacks on that first hit). I had a single level two archer unit in my bottom row. IF the formula for calculating the archer's target is actually random, the first time that my archer fired there was a 2/15 chance that it would hit a Royalist that still had its counterattack perk active. It hit a Royalist. Now the second time that the archer fired, there was a 1/15 chance that the archer hit a Royalist that still had its counterattack perk active. It hit the other Royalist. The chance of this happening randomly, given the assumption that each unit has an equal chance to be targeted, is 2/225 or a 0.89% chance.

I don't know if this is intentional but I completely avoid archer units for this reason because these results are typical of my experience playing with them. They're a huge hindrance to your own team, and they're extremely frustrating to deal with on the enemy team because they seem to always attack targets together.

The latest update with the new Royalist enemy has absolutely ruined balance with ranged towers. Many of these towers were already only really useful situationally to begin with but now they are actually a potential blight to their own team, especially archers. I would like to see the Royalist's ability nerfed or altered, perhaps removing the immunity it provides to ranged attacks and giving it one extra hitpoint.

Ah okay! Didn't realize that since I own it on Itch. Great game btw! Very simple and addicting, I use it to wake myself up and get myself thinking before working on schoolwork.

(3 edits)

Level 383 has four solutions.

Solution 1:

Solution 2:

Solution 3:

Solution 4:

Changing the three "3's" that are colored red in the Solution 4 picture to a number greater than three would fix this.