I have made a place on personality database for the characters that appear in this game.
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Did it work pretty much the same in both the version that runs on your engine and the original PC version? That would imply that there are oggs burred in my executable that binwalk didn't find and there is no software synthesis actually happening.
For a better part of a decade I been captivated by the progressive rock in Bible Black. I desire to make my own music that sounds authentic for the series. There isn't a sf2 file for the game yet and I don't know how to how to feed the game more midi files so I don't have a workflow or a way to interface with a digital audio workstation yet.
Zero-K has that for commanders, the unit you start with, and you an build unit formations with any unit you want. Do you want some kind of mainline unit that you can build or do you want a morphable strider or something else?