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OffWorld Corp

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A member registered 68 days ago · View creator page →

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Thank you! Yes, partially that and partially because I didn’t have to the to rework it due to the time constraints of the jam.

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Thank you! That’s exactly how it’s supposed to be if I ever decide to turn this into a real game.
Actually, I don’t even think the time would need to decrease. It might just as well increase with the number of actions. It would still make it much harder to form a strategy and memorize patterns. The idea is to add more synergies between items, making it necessary to make choices even before you start memorizing.

By the way, I really liked your game. And fun fact, some time ago I made a prototype with a very similar narrative: a runner in which a cat gets lost while chasing a butterfly and ends up running from its peaceful countryside home into a big futuristic city. The butterfly is actually a robotic one, created by an evil corporation to experiment on the cat. Every time the cat catches it, it gets a new implant that grants a new skill, and then another butterfly appears, triggering a new chase. At the end of the game, the cat is turned into a semi-robotic murder machine. I even created a Steam page for it, but eventually I got lost in other projects. One day I will go back to it and release it, I hope.

Great minds think alike, I guess :)

Thank you so much

Thank you for the feedback

Very nice concept. The controls are a bit awkward but it's still very fun.

Thank you! I realized that I would have needed an input-based text progression, especially if the players want to replay the game and don't want to to re-read everything every time, but you know, the time was limited :)

The core idea is very interesting. It would need some kind of choice or action from the player in order to make the gameplay more appealing.

Fun gameplay and pleasant look & feel

Thank you! Yes, there are different alternatives that I would have liked to explore but did not have the time to. I might keep on working on this, because it was very fun. We'll see.