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(2 edits) (+1)

Thank you! That’s exactly how it’s supposed to be if I ever decide to turn this into a real game.
Actually, I don’t even think the time would need to decrease. It might just as well increase with the number of actions. It would still make it much harder to form a strategy and memorize patterns. The idea is to add more synergies between items, making it necessary to make choices even before you start memorizing.

By the way, I really liked your game. And fun fact, some time ago I made a prototype with a very similar narrative: a runner in which a cat gets lost while chasing a butterfly and ends up running from its peaceful countryside home into a big futuristic city. The butterfly is actually a robotic one, created by an evil corporation to experiment on the cat. Every time the cat catches it, it gets a new implant that grants a new skill, and then another butterfly appears, triggering a new chase. At the end of the game, the cat is turned into a semi-robotic murder machine. I even created a Steam page for it, but eventually I got lost in other projects. One day I will go back to it and release it, I hope.

Great minds think alike, I guess :)