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OEphy

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A member registered Nov 04, 2021 · View creator page →

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Fun little game, I like the streamlined design.

Cool take on the survivors genre adding a deck building and twin stick shooter aspect.

Hats off !

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Fun and challenging ! The pixel art looks very neat. I wish there was a way to do smaller jumps to dodge the lasers more consistently.

Anyway I like game with pixel cats running on the title screen ;)

Fun game ! I like the monster SFX. I wish there was a bit more to the gameplay.

Good job

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All done ! 

Phenomenal entry! Everything is so well put together. Great graphics, great music, great mechanics, excellent QoL, and even a save system?!

I was particularly impressed by how fluid the difficulty curve felt. I reckon the only thing missing is a fast travel system to go back and complete the rooms you missed without having to reclear a few rooms.

Congrats!

Very good looking game, I dig the art style and the music fits perfectly. Everything comes together to create a really intriguing world to explore. The gameplay of the mission is a bit underdeveloped comparatively, I wonder what you could have done with more time !


Super travail, j'ai envie d'en voir plus !!

Fun ! Reminds me of Minecraft Dropper maps. Maybe a bit more air control would have been nice, so it becomes a true test of skill rather than luck based.

Nice SFX I really wanted that score to keep going up !!

We had a very similar idea ! You balanced the difficulty much better than we did. And progression between waves is something our game definitely lacks. One thing I would say is there needs to be some sort of feedback when you hit enemies.

Good job !

Fun game ! The SFX play a big role in how satisfying it is. Maybe the UI of the countdown system could have been implemented better ?

Anyway very solid entry !

Thanks for playing, there is a perfect dodge in the game !

I liked the relaxing ambiance and the way you start to feel the incremental aspect by the end. Makes you want more !

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Stumbled upon this game while looking up ours... And what a good surprise ! The gameplay is very intuitive the variety of enemies and weapons is great. The art style is very cohesive. The only gripe I have is that it can sometimes feel frustrating to chase enemies, maybe a dash by default would have been nice ?
Great entry, congrats !

Oh in that case it is intended, attacking stops you so you are suppose to use your dash do dodge. We went back and forth on that idea maybe it could have been tuned down a bit !

The art style looks fantastic great animations. The concept is good, although I was sometimes faced with some blind jumps and even after a number of attempts and finding 2 upgrades I wasn't able to find the papers. And I would then have to go back ?! Seems very tight !
Solid entry overall.

Great fun ! You actually went ahead and did a full game around the stupid pun I put aside at the very start. I feel the controls are a bit too convoluted to react to some enemies, I think the bomb traps work better as a concept.

Anyway always impressive to release a playable game as a solo dev, hats off !

The concept works well. A lot of potential with more mechanics. The gameplay itself is a bit stiff and the art is rudimentary. Still a fully fledged game at the end of the day so good job !

Good concept. Can only be as fun as maths but I still had a good time ! Only problem I can see is that the solutions seem hard coded, a game like that should probably open the door to emergent solutions.

Thank you for playing ! Did you play on a high refresh rate monitor ? We are aware there are some input drops :/

Cool game, I like the theme and the art style. I wish the game play were a bit more engaging, maybe with more tiles or with a way to stop the growth of the cabbage temporarily.
Good job !

Cute game and fun take on the tower defense genre. The game is a bit sluggish to play as the click sometimes does nothing without feedback.
Good job :)

Super fun game. The character controller is very responsive (perhaps too responsive) and the dual control on the keyboard feels satisfying to do. The graphics look sharp, I really like the buffed up Mario. The game could be improved with more movement options (like a wall jump) and more type of platforms.
Good job !!

Super fun and cute game, satisfied my OCD by making me count my button mashing frenetically in order to match the drawers to their cupboard. Good job !

Cute art direction and theme. I unfortunately couldn't get very far as the platforms kept disappearing beneath my feet. Good job

Very cool and unique graphics. The only grit I have with the game is the character controller. It feels a bit disorienting and usually by the time I reach a repair 2 more have popped up elsewhere. Very ambitious, congrats !

Very fun concept of switching between different animal scales, I wished it was even more extreme ! The game is very hard it could have used a handful of check points. Good job !

Fun entry ! The character controls fairly well, I struggled a bit at the start due to platforms matching the background color exactly, they could have used an outline. Good job !

I love the graphics, the pixelated shader gives a very special ambience. The game should have had a tutorial I only found out how to shoot and pick up blocks. No idea how to craft.

Interesting concept, it's a shame that the game is over 600MB and so taxing on ressources. Remember that a game jam entry should be playable in a few minutes and be enjoyable to everyone. Hope you will take the concept further !

DA déroutante mais intéressante. Le gameplay est un peu rigide surtout à cause du double saut impossible en phase de chute.

Beaucoup de richesse dans la plateforme tout de même avec des trampolines, plateformes mouvantes...

Bravo !

Parfait ! Je n'arrive pas à concevoir comment ce jeu a pu être fait en si peu de temps.
Jolie DA. Belle diversité d'obstacles. Une durée de vie impressionnante. Un jeu de mots de qualité.

Bravo !

Le jeu fonctionne parfaitement, la DA est simple et jolie mais le décor un peu répétitif fatigue vite les yeux.

Petit bémol aussi sur la police d'écriture on confond les 1 avec des 7 ! J'ai passé 5 minutes à me demander pourquoi je perdais parfois du temps...

Le temps de trajet des balles donne une difficulté très intéressante.

Bien joué !

Joli, j'aime beaucoup les effets visuels.

Le gameplay est un peu rigide de par la méthode de déplacement et la fréquence de tir fixe mais c'est un parti pris.

Les ennemis ont une facheuse tendance à se superposer ce qui surprend et n'est pas très juste.

Belle rejouabilité y'a du potentiel pour un jeu plus développé !

Petit shmup sympa.

Ça manque un peu de lisibilité à cause des couleurs très similaires entre le premier et l'arrière-plan.

Attention aussi à ce qu'on comprenne ce qui est un bonus ou un malus en un coup d'œil.

Le jeu fonctionne très bien,
Bravo !

Concept clair et bien pensé. On sent qu'avec plus de variations de gameplay il y a du potentiel.
Des sons et effets pour augmenter le feedback auraient apporté plus de satisfaction.
Bien joué !

Sorry about that, we were in a rush as it is a Game Jam project. We didn't have time to do a proper tutorial.