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Oegly

16
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A member registered Jul 14, 2022 · View creator page →

Creator of

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Thanks! I believe in you. You can find anything as long as you grow enough roots!

This was a fun game! You made a lot of creative boomerangs, and did a good job of creating levels that made us combine them in interesting ways.

Thanks! I agree that the game moves slowly at times, especially when you've placed the last nutrients and are just waiting for the roots to grow. I found this hard to balance, as when I increased the speed, the roots would end up chasing the same nutrients too often. When developing this further, I think I might go for a solution where the roots expand their search faster the closer they are to nutrients. Do you think that would make for a better experience?

PS: I loved Loop-a-rang! :D

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Immensely fun! You did an excellent job of combining resource management with the mechanics of tower defence.

This was a really fun blend of game genres. It's wild to see how the loops were inside these games all along!

I felt that it was a good proof of concept, considering I could max all updates in 15 minutes. Then i realised an hour had gone by... Well done!

Extremely frustrating, with tons of fun. It really fits with the theme, considering how you have to master looping the orbit to stay alive. I can't remember the last time I played a game with controls that felt so slippery and so tight at the same time.

I never realised how powerful a weapon a cat5 cable can be. Good work! I loved how you were able to blend horror elements and the goofy atmosphere.

Very creative use of day/night cycle, which combined with the candle gave a fun experience. Bonus points for the pun!

There are similarities, but the difference is that when you take damage, the chance that the next attack will kill you increases. You don't have a set amount of HP, but manage different levels of risk.

The monsters could be avoided by setting up torches to distract them, tricking them into getting stuck behind walls, or simply waiting until they get out of your way. Alternatively, just let them attack you and take the risk. Honestly, most of the time went into trying to write the AI for the mobs. This ended up being so buggy that just I scrapped it for the time being.

Improving the janky controls is definitely what I'll focus on first if I'm gonna develop this further.

Very fun concept! The simple art style also fits the theme well.

Thanks! I tried to go for a puzzle game with a hint of action, though think it could be cool to have a game like this that is more of a pure puzzle. I'll probably work a bit more on this game, and see if I can employ some different mechanics like that.

I did, but it was easier when I could also look at the physical die. It guess that will be different from person to person.

This is a fun twist! We're used to associate dice with randomness, but putting it completely under the player's control is a creative way to incorporate the theme. It was quite challenging, and I sometimes had to use a physical die to wrap my head around the moves. Is that considered cheating?

18.5 on first try. That's not too shabby.

Fun concept, and the art is adorable! My favourite moment was when I asked myself if I could grow an ice tree. Why did I even ask? :D