Quite dig the idea of collecting dice to cast spells! Bonus points for not making the spells completely random, that'd get real cheap real quick. Would have liked a bit of a tutorial or an in-game menu explaining you have to press the numeric buttons to make the spell menus appear, but it's hard to get that stuff out in-time.
I've found a bug where you can press multiple keys, and that'll make multiple menus appear one after the other? Haven't found a way to make those disappear. If you were to make a post-jam version, I'd reccomend looking into a less gameplay intrusive way to choose spells (radial menu with right click, maybe?). Apart from that, excellent job!
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Entertain the Chance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2362 | 3.000 | 3.000 |
Overall | #3416 | 2.517 | 2.517 |
Presentation | #3587 | 2.450 | 2.450 |
Enjoyment | #4018 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you fight dice-based enemies and each attack has a range of damage depending on what dice was used
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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