Thank you! Yeah honestly the fact that a gameplay session can last as long as they have seemed to is amazing considering almost no time to balance things at all haha. Lots of ideas for post jam tweaking and balancing! Thanks for the kind words, it was fun figuring out the style of the game while incorporating as many of the anniversary assets as we felt we could. Props to Rotary Interactive for the awesome terminal idea that he spent a good chunk of the jam coding and getting working!! Feels like it paid off for sure.
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Meat falls, you profit. With an old command console, sell mystery meat to customers looking for that timeless quality.
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Very cool concept! I really enjoyed the feedback of having the character conduct based on your directional inputs while solving satisfying fast puzzles. The sound design was also very cool in terms of how the song warps when you don't solve a puzzle in time. Great work! The only thing I would say is that looking at the page/screenshots without having played it makes it a little less enticing than it deserves to be for such a cool game.
