If you've ever been frustrated by how aimless OpenTTD feels after you achieve effectively infinite money an hour or two into the game, then Distributrains was made for you.
Distributrains is a game with a different incentive structure: First and foremost, there is no profit maximising. Instead, you are meant to help build a functioning society, while trying to achieve a victory condition of your choice. The victory is intended to be achieved in about two hours, so it can be a significantly faster game than OpenTTD (depending on how you play). Also, unlike in OpenTTD, it is possible to lose the game, e.g. by failing your contracts or running out of resources. In general, the difficulty is increased, especially in Challenge Mode.
In OpenTTD, most resources and supply chains don't really do anything other than make money (for instance, nothing is affected by whether the power plant is running or not), making them feel a bit hollow. In Distributrains, resources have real uses, and things are materially limited. For instance, combustion engines require fuel to run, rails are built using metal and lumber, landscaping requires explosives, etc. You can import these things, but this is expensive. Thus, you have to think about these things when deciding which industries to connect and how to use your resources.
The system of randomised cards and contracts push you towards focusing on different resources each run, while providing access to different tech, encouraging you to develop different strategies and playstyles. This is unlike in OpenTTD, where technology progresses linearly and newer is better.
The logistical challenges also have a different feel. Trains can only be built in the Train Core, forcing everything to be connected, trains tend to have more complex duties than in OpenTTD, often carrying several types of resources between multiple different stops, and there's a bit more micromanagement related to temporary contracts.
If none of that sounds interesting to you, you should probably not get this game.




