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Odd Socks

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A member registered Feb 08, 2018 · View creator page →

Creator of

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Haha. Yeah. The balancing was a little off. I’ve lowered the amount of rent you start paying after the first 30 days now.

I need to add some info on the Store Room upgrade that says it increases the rent - should make things clearer. 

Cheers for playing though buddy. 

(1 edit)


Just released this little game. 

oddsocks.itch.io/emporium-of-the-pointless

I decided to see how much I could get done in 24 hours. It probably amounts to about 11 hours of game dev time in total.

You are the owner of a store that sells utterly useless stuff. My favourite might be the waterproof tea bags!

Basically you buy stock and unlock new items. You can also upgrade the store in a few ways, and increase the time the shop is open... to an impossible amount by the end!

Emporium of the Pointless

Waterproof Teabags!

It’s not too bad, even if I say so myself!

If you do get a chance to play, I hope you enjoy it.

oddsocks.itch.io/emporium-of-the-pointless

All the best,

OddSocks.

Jin, thanks for trying it again. I think possibly a double thank you is in order?! 

I’m working on lots of new parts to it. Creating some ships to replace the placeholders, a more controlled scene with planets/stations/etc, some background music, and loads of other bits and bobs. It might loose the asteroid vibe a little though 😕, but I’m hoping it’ll be worth it 😄

Seems like a great game with lots of potential. Looking forward to seeing where it goes. Keep it up.

42. 

(2 edits)
I would like to introduce my game

Zero Expectations

42pixels.itch.io/zero-expectations
Twitter: @42_pixels

I made it as a personal 3 day game dev challenge. Its the first game I've ever completed and published. Its not fantastic (I did make it in three days!). I am happy with how it turned out though as it has all the features I had originally written down, plus a few extras. I have taken in the feedback I got from here and on twitter and made some alterations to general game play. I have also added an options menu for difficulty selection and added a new movement option. It still gets tough quite quickly, unless you are on easy!
I'm still pretty new to game design, so would love feedback on how this game can be improved. I will make fairly regular updates.

Simply put, its a space bullet hell game where you have wave after wave of enemies. The sound effects are courtesy of my daughter (the enemy 'pop'), my violin, and my wife's piano! The game gets tough quite quickly. I would be really happy to know what wave you get to and your high scores.

This is my current high score... pretty weak!

The other game I am making is called Inhabit, which is a pixel art survival mystery game. That project is a long term endeavour. Very much enjoying creating it.
You can follow my progress on twitter: @42_pixels
or on my DevLog: 42pixels.co.uk/devlog

Anyhow, if you do get a chance to play, I hope you enjoy it.

Thanks for reading,

42.

Hey Zugai89. Thanks for playing the game, and letting me know about the bug. I’ll add it to the ever growing list! Will patch it soon and also add difficulty levels. It seems a bit too tricky at the moment!

Thanks again,

42. 

Guessed you guys would have it in hand! Hopefully I’ll have some genuinely helpful feedback at some point!!

Amazing start to this game guys. Can't wait for all the forthcoming updates.

Just to say that if you walk to the very edge of the map (huge area by the way!), the little fella vanishes off screen, but then won't come back or becomes unresponsive. Pretty sure you would have got around to it eventually, but thought I would throw it on here...

Game on!