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OddNogg

15
Posts
2
Topics
A member registered Nov 19, 2025

Recent community posts

Love your shading and texture! It's so unique and I haven't seen anything like it before!




Thank you! I'm definitely learning how to make styles consistent since I've only done single-instance illustrations before.

Hi all!

I wanted to learn pixel art so I joined a game developer to work on "First Issue."

I went to school for painting but something about pixel art just makes me happy. Maybe cause it reminds me of my first video games.

Critiques welcomed!

Posting work here and on Instagram.

Cool! Nice work!
For the fourth character, the hammer seems to fall too far back if it was let go by gravity.
For the sixth character, should the rock ring/dust cloud be moving at the last frame?
Everything else is good and readeable!

(1 edit)

Hiya modelers and friends!

I'm a 2D artist for a WIP game called First Issue, a superhero comic book-inspired action RPG that allows for build customization.


We consist of a developer, composer, animator, and me (2D artist). Since we're all wearing different hats, it seems most appropriate for me to model the character.

I'm not a modeler though but we only need it to be low poly cause we're going to pixelate the animation to be about 96 x 96 pixels wide so I thought, "How hard can it be?"

It's hard, yo.



First, I didn't make a really informative model sheet since I didn't know what to portray.

I'm proud of what I have so far but willing to accept critiques and I don't know how to approach the legs while making it muscular and heroic?

Am I overthinking it?
Is there any video links for low-poly legs?

Thanks for any critiques or encouragement you can give!






Add eyebrows. Unknown territory means fear and eyebrows help show that.

The artist in question here! We promise we don't bite!