Good use of the spinning theme, I found the visuals a little at odds with the story though.
OddlyCommon
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Really great take on the theme. The minimal sound effects lead to a light horror vibe, which is cool. I don't know if this was planned or emergent, but just as I was about to grab the third orb, the floor shifted and I was sent sailing away. All I could do was watch the orb fade into the distance and yell, "Nooooo!" Good times.
The movement and controls are really tight, so well done there, but there are some issues. The delay between shots is really long, which makes dispatching enemies a chore, especially in arenas where platforming is needed to move around. Also I'm not sure if the audio is bugged since there are options for audio, but I couldn't hear anything.
I got to the point where there is a small gap between some clipboards and a book that mentions "loosing your footing or dropping to the ground is a good way to lower your height." I figured that I needed to somehow crouch or loose height to get through the space, but couldn't figure it out.
I just now went back and climbed up a book to get behind the troublesome gap. I found the other book that tells you to knock the blocks off the pressure pad, so I just pushed them off and finished the level :). I restarted the level again to figure out what I was supposed to do and finally noticed the small hole in the floor that I'm supposed sink into so that I can throw my head at the blocks on the other side of the gap. Sitting inside the hole was the first time that I noticed the "knock the blocks off" book from this side of the gap. I knew it was a me problem lol, you even have a glowing light coming up through the hole in the floor.
Game launches to a scene with a slot machine (?), but nothing is interactable.
(Edit after dev fixes):
I'm glad you guys got it working. The Hamster Machine is less a game and more a meditation on commitment, relationships, and the meaning of life. It's deeply critical of society and religion's role in people's lives, and our struggle to navigate these waters. I don't want to spoil anything, but I'll say that I'm on your wavelength. Good job!
Not sure if you've got a bug, but I waited for ~5 min. on the loading screen before closing the app.
(Edit: After dev bug fix).
I think this is a really cool premise. Being stuck in the desert with this awkward vehicle that derives power from a turbine, but is enhanced by crystals (?). The visuals and audio give eerie sci-fi vibes.
Good job! I really like how the weight on the scale fluctuates a little when the beans drop in, it made me pause for a moment to make sure I had the correct weight.
As a note: When I played at full screen, everything worked fine, but when I played in the browser window the beans would disappear when the fell onto the scale. (I'm playing on Chrome)



