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Oddity6.3

7
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1
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A member registered Nov 21, 2024

Recent community posts

Hi, I would love to get you involved on a project I am currently working on, let me know if you are interested and I can send more details.

Hi Ferxani! Glad to hear you'd like to be involved, I have a perfect character in mind for you! I will send you a Discord invite shortly :) 

Hi again, I've now added you on discord :) 

Hey! Thanks for your response :) Your project sounds cool - I'll add you on Discord shortly, 2D/Concept Art is definitely something I'm seeking

hey! I just posted about a potential opportunity for collaboration in the help wanted thread, take a look if it's something you may be interested in feel free to shout me :) 

(7 edits)

Hey folks,

I’m a sound designer, composer, and writer currently pursuing a master’s in adaptive audio. I’ve recently stepped into game development and am working on an ambitious project: a surreal, audio-driven RPG based on a novel I’ve written and a concept album I’ve produced.

The game leans heavily into narrative, atmosphere, and adaptive sound - set in a world that feels more like a dream than a place. It’s strange, nonlinear, and deeply audio-driven.

Think: Alice in Wonderland meets The Wizard of Oz meets LSD: Dream Emulator meets Journey meets No Mans Sky meets Everybody's Gone to the Rapture - if they were remade by someone half-asleep on a piano bench, tripping balls scoring their own hallucination in real time.

You wake up in a world that doesn’t explain itself. There are no markers, no clear goals. Just echoes of someone who was here before you - someone who left behind notes, art, sounds, glitches in reality. You’re here to piece together whatever happened. Or maybe to become it.

Along the way you’ll meet talking cats who speak in riddles, piano-playing timekeepers, and a hairy psychedelic creature with a guitar and a bucket hat who might be wise, or lost, or both. The characters don’t explain the rules - they just reflect them back at you in absurd, magical, or slightly threatening ways.

It’s not about beating the game. It’s about wandering through a place that slowly reveals what it’s really made of. A place where sound holds the memory of everything. And the silence? That’s where the real story lives.

You don’t need years of experience—just imagination, reliability, and a love for strange ideas.

I’m super open to weird collaborations and experimental ideas.

Should you desire more information on the story etc feel free to comment and I can message you privately! :) 

What I’m Looking For:

  • Programmers (Unity experience preferred)

  • 3D modelers / environment artists

  • General creatives passionate about world-building, telling stories, or experimental game mechanics/music

Whether you're a student, indie dev, or just someone excited about making something original and strange, I'd love to hear from you.

What I Can Offer:

  • A working prototype that showcases the concept

  • A full novel and concept album to draw from

  • Detailed design documents, world-building briefs, and a strong creative vision

  • Creative freedom and collaboration - I'm not just looking for labor, I'm looking for co-creators

My background is in adaptive audio, interactive music, and sound design - so the sonic dimension of the game is covered. I'm now seeking collaborators who can elevate the project visually, mechanically, and narratively, freeing me up to focus on crafting the audio experience (which is already somewhat in development).

There's no strict timeline but ideally I'd like to have a more developed prototype finished within the next 12 months.

If you’re excited about storytelling, surreal worlds, and creating something a bit wild and next-level, reach out. Let’s build something we’re proud of.

Looking forward to hearing from you!

Oddity

hey man, I'm a sound designer assembling a team to work on a game I've built in unity, I come at things from an audio first perspective but would love to have you on board if you're game? I can send you more info if you're interested?