
Void Wake: Signal Reclamation is a solo dev space survivor/shooter, out now
Hey all I just released Void Wake: Signal Reclamation, a top-down space shooter I've been building solo.
You're a pilot answering a distress signal that turns out to be a trap. Fight through a campaign that unfolds as your ship's AI, VESPER, guides you deeper toward the source of a hostile Static that's converting derelict tech into an ever-growing swarm.
Beyond the 50-level campaign, there's:
- Endless Survival — difficulty climbs forever, see how long you last
- 5-Minute Blitz — dense waves, hard time limit, pure score chase
- Boss Rush — every boss back-to-back, no mercy
- Salvage Run (extraction mode) — dive into a debris field, bank salvage under mounting pressure, then survive a real extraction sequence (ship flies in, doors open, you fly out, it warps away) to bank what you've collected.
- Daily/Weekly Challenges and Ghost Duel (race your own best runs) for re-playability
Full controller support (Xbox/PlayStation, everything re-bindable), and you can swap between a clean neon-vector art style or fully painted ship art anytime.
Free to play in browser - Full game — $4.99 https://oddbit-studios.itch.io/void-wake
Would genuinely love feedback, bug reports, or just impressions/suggestions. This was a solo build from the ground up and I'm still actively patching. Thanks for reading!
Here's a small video of the salvage run.
