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Odd Chromosome

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A member registered Apr 06, 2018 · View creator page →

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Yay! Congrats. I think the first one out ;-) 

It's a good idea about color coding. I think it's certainly doable (maybe will update it later). I thought about it initially, but decided to make it all uniform as most of the 'things' are pretty spottable, and there are few which will cause troubles (not counting patience). But they are the ones that may provide the biggest feeling of closure when finally found (the map was not intended to end up so big). And as the main interaction with the environment is exactly spotting things - I decided it will defeat the purpose. 

Patience-curiosity (as in some ambient non-competitive environment) is a contract behind the quest, as an attempt to question, "Why should everything be based on dopamine/reward mechanisms, heavily goal-oriented? Where is the element of some roaming, perhaps abandonment and unexpected discovery?" (deliberate annoyance or irritation were not designed, it's just the skill of the designer or other limitations), so if player doesn't like that contract, he simply stops playing. As you can see, from the get go it was not planned to be an experience for everyone. Just one little curiosity 'a happy little accident'. 

Glad you enjoyed it! Thanks for playing. 

Wow, faster than I thought :-) Thanks for the feedback! I'll think about it. Although, I try not to spoil what's in there... but you are spot on - yes, the house (and some other places), was a kind of forced decision provided some states can get mixed and keeping them dynamic would increase rules and that will lead to slowing things down even more (there was a difficulty with speed provided map size, which was partially solved with some tricks). Not that it is not doable, but it was a part of laziness, a part of over-complication this 'little' things will add to the code, and a part of 'it cannot go on forever, make a cut!'. So, I guess, it turned out to be a part of the package...
And about 2 more 'things' to find - honestly, it's impressive you've found almost all, as few of them are a little nasty (almost NES type of nasty) to find.  But there are some clues in the environment (some 'extra' elements might betray them, the nastiest one is probably in areas connected with water, but not saying anything else :-) ) and it was the initial plan ;-) 

Have a nice adventure! 

https://odd-chromosome.itch.io/on-board

Embark on a journey to discover your origins. 

Fantastic game! It has this exploration adventure vibe which very few games have (no matter the scale). It showed time and again that it's not all about technologies. Thanks! 

PS Also, thanks for the reference about kishōtenketsu! It was an eye opener. One was often trying to figure out what is so special in Totoro and other Miya-san movies, as well as in some games (apart from the obvious factors). And kishōtenketsu explains it beautifully.