Thank you so much for checking it out! I'm glad the polish came across strong. I expect to develop this a bit further for my wife and share that here as well.
Josh S
Creator of
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Really well animated and eased. Loved the fluidity of everything.
I think the only critique I had was trying to grab any fast-moving critters. If I had the ability to pause time or slow time, that would make things much easier. Maybe when you hover over a running emoji, time can slow for a bit.
Really well executed and beautiful.
That's an excellent point. It is a bit harsh and repetitive if you aren't able to spot the difference.
I made the assumption that you would only hear it once in a while since choosing wrong sets you so far back. I also failed to make the setback part obvious, so perhaps people are choosing items randomly until they figure out the mechanic.
Thanks for trying it out and leaving feedback!
Thanks for trying it out!
I meant to have a bit of mystery to the game, but it seems that for a game Jam, a bit more explanation is appreciated.
I've added a blurb to the description to help understand the goal, as it seems a few people are lost at first.
Thanks again for leaving a comment! They're always appreciated.
An excellent little town builder!
I didn't quite understand the strategy initially, but it really came together when new buildings were unlocked.
Perhaps, if you continue to develop this game, allow players to look ahead at buildings they haven't unlocked yet? Just to see what they do so that they can plan.
Awesome idea, awesome music and sound effects. Well done!
The music is excellent. The sound effects are excellent. The gameplay loop is confusing. I like the idea and I understand filling in what you just saw. Perhaps it would work better if the game paused to "quiz" the player before it continued and executed the player's input.
Good job getting a good game out into the world!
Thanks for trying it out! I did consider putting in a little explanation for what to do, but I thought it would be a bit more "mysterious" to let you figure it out. In hind sight, it should have been in there for a Jam audience without much time to spare per game.
If you're referring to the highlight showing through the wall as you approach a door, that's a bug I didn't have time to fix, sadly.
I appreciate the atmosphere comments greatly! I focused on the corridor and sound design quite a bit. Should have added footsteps, tho 😅
Thank you so much, again, for checking it out! I really enjoyed the design and idea behind Panda 750.
The aesthetic alone is an incredible achievement! I was ready to head to bed until I saw your listing and spent the next half-hour working on my town.
Well done! I think the game could use a little work on balancing and difficulty (a little easy) but I think that's normal for a game jam and usually takes the longest, anyway.
Well done, guys!


