Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Josh S

72
Posts
1
Followers
A member registered Mar 16, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for checking it out! I'm glad the polish came across strong. I expect to develop this a bit further for my wife and share that here as well. 

Really well animated and eased. Loved the fluidity of everything.

I think the only critique I had was trying to grab any fast-moving critters. If I had the ability to pause time or slow time, that would make things much easier. Maybe when you hover over a running emoji, time can slow for a bit.

Really well executed and beautiful.

:D My wife said the same thing! She was sad that she couldn't use her skills on more puzzles. 

I'm happy you enjoyed it. Please come back after the voting period to check out an expanded game. I plan to have more puzzle types and many more levels.

You had me at exponential! You lost me in audio.

I'm sure you already knew, but that audio gets on the nerves fast.

Well done with so little time and such purposeful art and direction!

Coming into this Jam, I knew this type of puzzle game was going to be everywhere. No one has done it as well as you! Well executed and well played. I love that you have the option of using crates or spawning another self to hold buttons for you.

Very creative and accessible.

The music resetting each time I failed got old pretty quick, but I loved the concept and simplicity of the controls. An excellent time waster and addicting to master, I'm sure.

Super polished!

I really liked your sound design and aesthetic. Well put together and delivered.

Yeah, I think my feedback comes from the perspective of a Jam player, where everything is played kind of quickly.

If I was sat down with the game for longer, I would probably agree as my knowledge would improve with each run.

Thanks for coming to check it out!

I can't take much credit for the assets, but I'm glad you appreciated the atmosphere. Pretty proud of the Myst comparison :)

Thank you! I really tried with this one.

That's an excellent point. It is a bit harsh and repetitive if you aren't able to spot the difference.

I made the assumption that you would only hear it once in a while since choosing wrong sets you so far back. I also failed to make the setback part obvious, so perhaps people are choosing items randomly until they figure out the mechanic.

Thanks for trying it out and leaving feedback!

I'm glad you did! I'm a bit sad I wasn't able to provide a proper ending in time, but I loved putting this initial demo together. 

You hit the mark precisely! I made sure everything was functional over anything.

I see now that a brief monologue from a mysterious disembodied voice would have helped a lot in the context of a Jam, but I didn't manage to get there. 

Thanks for trying it out!

I think the first few levels could really be simplified to ease the player into how this works. 

I'm not much of a puzzle person. I like the concept and design a lot, though.

Really clever mechanic! Tough to master, but fun to do so.

Well done!

Very clean and well made! I didn't quite understand the timer on screen until later on. If you continue to develop the game, maybe the doors have a gauge on them and that shows your remaining time before they open.

Overall, excellent!

It appears this won't work because the submission is just a bunch of project files, not a build of the game.

Thanks for trying it out! 

I meant to have a bit of mystery to the game, but it seems that for a game Jam, a bit more explanation is appreciated. 

I've added a blurb to the description to help understand the goal, as it seems a few people are lost at first.

Thanks again for leaving a comment! They're always appreciated.

I appreciate you trying it!

It's not a jump-scare, per-se, but if you're willing to do another run, there's a little something after level 6 you might appreciate ;)

Thank you so much! For an extra audible treat, try resisting the looping hall by walking backwards ;)

Thanks a ton!

I grappled with whether to add a little blurb to the beginning of the game to explain your goal, but I kind of wanted the mystery of the two mirrored rooms and looping hallway to drive the player's curiosity.

Aww thanks! I hope I can work on it a bit more and dive into more mechanics once the voting stage is over.

I hope your Halloween revisit will be a more polished experience :D

Hey, don't worry about things you couldn't fix in time. It's part of what makes a Jam.

I think you guys did alright with explaining everything and I just hoped to provide some tips if you wanted to develop the game any further.

Bravo!

Beautifully simple! That car mini game and grocery mini games are nearly impossible, though :(

I loved the music and the message so much!

I like the idea. The execution was a bit flimsy and took a bit to get the hang of. I think if you really worked on the navigation and "wrapping" mechanics, focusing on what makes them fun, this could really be a great game!

A nice little sandbox! I liked the idea and potential of this game. Well constructed and allows for  a bit of fun. The upgrade runway felt short, and I ran out of places to put my loopies, but I could see the potential.

An excellent little town builder!

I didn't quite understand the strategy initially, but it really came together when new buildings were unlocked.

Perhaps, if you continue to develop this game, allow players to look ahead at buildings they haven't unlocked yet? Just to see what they do so that they can plan.

Awesome idea, awesome music and sound effects. Well done!

I have a huge problem with your game: it is too addicting! Why did I spent so many hours getting to the end!?

The music is amazing and somehow didn't get repetitive. I was nodding along the whole time.

Excellent submission. 10/10

This is so tight!

I felt a little disappointed by the handling in the beginning, but the upgrade system made me realize what the goal was. Awesome idea, awesome execution, and really fun to master. You had me dashing through saw blades over and over again until I got the timing just right!

The music is excellent. The sound effects are excellent. The gameplay loop is confusing. I like the idea and I understand filling in what you just saw. Perhaps it would work better if the game paused to "quiz" the player before it continued and executed the player's input.

Good job getting a good game out into the world!

Literally no notes! lol

If I had to, I would say that the camera continuing to follow the previous projectile while I was aiming a different projectile made aiming a bit difficult, but this is really well done! I loved the humor and simplicity of the idea. Excellent work!

What a cute game! I agree with some of the other comments that it was a bit challenging. A nice submission for the Jam. Good job!

Whoa... I read my comment back and that came off really harsh 😓 sorry. I liked the idea and puzzling aspects. It was just the one level. Keep at it and be proud that you got anything out into the world. These Jams are tough!

Thanks for checking it out!

Thanks for trying it out! I did consider putting in a little explanation for what to do, but I thought it would be a bit more "mysterious" to let you figure it out. In hind sight, it should have been in there for a Jam audience without much time to spare per game.

If you're referring to the highlight showing through the wall as you approach a door, that's a bug I didn't have time to fix, sadly.

I appreciate the atmosphere comments greatly! I focused on the corridor and sound design quite a bit. Should have added footsteps, tho 😅

Thank you so much, again, for checking it out! I really enjoyed the design and idea behind Panda 750.

The aesthetic alone is an incredible achievement! I was ready to head to bed until I saw your listing and spent the next half-hour working on my town.

Well done! I think the game could use a little work on balancing and difficulty (a little easy) but I think that's normal for a game jam and usually takes the longest, anyway.

Well done, guys!

This was really fun! I think the chromatic aberration was a bit harsh for my eyes, but I really enjoyed the idea!

The tank controls were a bit annoying to use, but it did add some challenge to running around.

Well done, guys!

Really good start! Feels a bit slow where a hectic and "juicy" feel like Geometry Wars would lend itself really well to this game.

Give Geometry Wars a look and you've got yourself a really fun idle defense game after balancing the gameplay.

Good job getting this out into the world! Be proud :)

Thank you so much! I'm glad you discovered that little touch.

I think it would be quite trivial to expand further. I'm not sure how to end it, though. Could just be the type of game that doesn't end... How's that for spooky?

Quite a good entry!

I enjoyed the silly humor of some guy falling off his bike a lot. I can't say I got much further than the first two turns, but I had a smile on my face the entire time!