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OblivionStudio

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A member registered Jul 19, 2017 · View creator page →

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The files are organized like this

(1 edit)

No, It is all separate weapons with their own individual meshes

I WANT MORE :)

works ok for me

(1 edit)

Beginning:

Middle:


Almost finished:

What's do you think about it? Any question?

Does this look user friendly for any one to understand?

If any one has any suggestion on what to add I might be able to implement it in the generator!

----Comment below----

Good News! fixed the side of the wall from being repeating of TopleftCorner walls. Yay! Took two weeks but i aleast im one step closer in finishing it.

Before:

After:

Still needs some work but im getting closer in finishing it.

As mention in the post so far we have:

•Random player location on Dungeon with playing moment script

•Random enemy spawner

•Random item spawner

•User friendly tileset input with labels where they go

(3 edits)


I wanted to make this devlog for people wanting see the development of the 2d dungeon generation, I've could of started this earlier but I didn't know how. 

But still in work in progress

This devlog will be mostly be base on getting suggestions on what to add to make the dungeon generation user friendly or what to add in general.

Things that been added so far:

•Random player location on Dungeon with playing moment script

•Random enemy spawner

•Random item spawner

•User friendly tileset input with labels where they go

If you would love to support me feel free to check out my patreon!

www.patreon.com/oblivionstudio

Hope you enjoy the journey