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obilly

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A member registered Nov 30, 2024 · View creator page →

Creator of

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I really appreciate all the small details you've incorporated into you game, it makes it feel much more human!! The censored penguin's texts at the beginning, the item descriptions, even the controls are personalized!

 Unfortunately, I didn't exactly understand the story. By that, I mean I don't understand the cutscene at the start of the game. Is it just the lore behind the penguin we play as? If so, why are there creatures coming from a portal? Is it to steal from the penguin since he won lots of money? Please do tell me, I'm really curious!

Little suggestions: 

- add a background to the screen where we play as the penguin

- more enemies or levels

- make the enemies capable of changing sides (not just on the floor, but also on the walls and ceiling) so that they can follow the player

- put the portal in the center. That way, the player has to use more of the mechanics of the game (you'd have to flip over and over again, rather than stand still)

- for next jams: considering how much time we had, maybe you should have focused more on the gameplay (more enemies, progression, etc.) and instead of animating a whole cutscene, you can have a slideshow (it'd also be easier to tell the story)

Then again, those are just suggestions. No need to implement them if you feel like it isn't necessary. After all, it's your game. I wouldn't want to take away the "Anarkion" feel of this game! :D

Also, I realized that if you just pick up one item and go destroy the portal, it doesn't spawn in any enemies and you can still beat the game. :P

Hmmm... I think maybe adding some kind of progression could be nice! Maybe only unlock healing after you cleared room 1, for example!

Then there's also the art for the enemies (love em, they're so goofy and charming!): I'd make them more visually different. Don't be afraid to change it up! You could have a really, really small enemy, but also really, really big enemies! They can be skinny, fat, menacing, cute, anything! It's all up to you!!

I hope you continue your game dev journey!!! Bless your life.💕

I'd lower the bloom from the disco floor a bit since it makes it a little hard to see what's going on. the game is great!

The game was nice to play through! I like the fact that you guys made it in 3D, not many have done so!

I'd say the difficulty was just right. I was able to adapt as the attacks got harder and harder (love the fact that there are many different attacks, i think there were 5?). I'd make the abilities/controls appear mid-fight rather than show ALL OF THEM at the very beginning. I really, REALLY liked this game!!

Really creative!! The gameplay loop is really interesting and unique. I'd just make the movement speed scale with your mass. But really though, it's a nice game!

Art and sound effects are truly wonderful! I'd make the gameplay more interesting: progression through unlocking different abilities, stronger enemies, etc.

woah!! I love the art and the music (in particular the gremlins! I really like their designs!) the idea is also very original! maybe add more difficult puzzles?

I really enjoyed how unpredictable the enemies are. Maybe make the pencil throwing easier to control?

I FRICKING LOVE THIS GAMEEEE!!!! let me just say this (because i just did this): THE LAST FIGHT WAS AMAZIIING!!! It was hard, but fair. when failing, I knew it was my mistake and not luck based.

Also, I like the fact that you don't add a tutorial, but instead make the game progressively harder (with more complex enemies). The controls are simple and easy to understand, which is awesome for a fighting game.

The only thing I would change is the swaying. when you sway to avoid a super attack, you have to do it rather early. I think you should be more lenient and allow the player to dodge the super even if you do it right before getting hit. I got used to it after some time, but at first, I found it pretty annoying.

Oh and I would also put more emphasis on the story (you give a small description to all characters/have them congratulate you/etc.) However, I know you probably didn't have enough time for all of these extras. It's just a suggestion!

Art is truly wonderful (love the art style). Sound effects and music are really fitting. Concept is amazing. I didn't submit a game myself, so I couldn't rate this beauty. So I'll do it here (this is after having played and commented 5 other games in this game jam):

★enjoyment: 4.5
★creativity & theme use: 4.2
★visuals: 4.2
★audio: 4.2

great game, really! I'd recommend making the flashlight range bigger, making the visibility better, but adding some kind of consequence so that you can't just constantly spin your mouse wheel. Like that, you'll make the game easier, but also harder, all while making the game more appealing. love the concept!

the arcade games are so darn fun in this game and the concept/game play loop is amazing and so captivating!

HOLY COW THIS GAME IS SO GOOD

woaaaah! it's so tripyy, and I LOVE IT!! I want MORE, more illusion-like stuff similar to this. If you add content, I'll gladly play through it! Maybe you could add different shapes to go through? Or just any kind of progression that isn't just speeding it up. Seriously though, this is great!

The art is really cute! Love how the hair and the cap are flapping around when moving!! Also very original story and concept. However, I encountered a bug: fish can spawn at an unreachable area at the very bottom of the map. I tried pressing f again to search for more fish, but it didn't do anything and I also tried wandering around to find fish without the princess's spell, but that didn't work out either. But it's fine!
1. I was probably really, REALLY unlucky
2. You have today to fix it: "you will have a 24 hour window after the deadline to fix last minute bugs and modify your game's page. after this, files are locked"

lovely

this is the pinnacle of game design... its beautiful