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oabep

5
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A member registered Apr 10, 2023 · View creator page →

Creator of

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Thanks for your insightful comment. Initially I thought that the experimenting and uncovering the effects of each potion is where the fun should be but actually it's in the later part. You helped me to better understand what to focus on next time!

It looks great, plays smooth, but I found myself quickly giving up trying to figure out the rules of the blocks and just clicking on anything sticking out :).

It would just be great if you could rotate the cube by clicking and dragging in the background so I don't have to switch between mouse and keyboard input.

It's actually relaxing once you stop trying to complete the level as soon as possible and just focus on the blocks in front of you.

This is a fun little game, I had trouble finding the theme at first but then I eventually locked myself out of an important part to resupply the towers! So I would say that there's definitely side effects to the tower placement more than usual in other tower defense games. It's not just about the strategic location but also the running distance to resupply and of course leaving a path open.

I had to turn off the music because it became repetitive quickly but I really enjoyed what you have made otherwise, good job!

Thanks haha I noticed with a couple of friends during playtest that they would quickly grow eager to just throw in some potions and go to the fighting part :).

The biggest problem with the game at the moment is indeed the lack of feedback. One the one hand I want the player to experiment and figure out what works but on the other hand the feedback is too limited so the player gets frustrated.

Thanks for your feedback!

Yes it's purely cosmetic, I added it at the last moment because I initially thought it would be cool that the player could choose their own monster type. (Also without it it caused playtesters to be confused about which one was theirs).

I spent most of my time just learning Bevy and getting the basic idea up and running so in the end there was no more time to add extra visuals for the fighting phase. Thanks for playing!