Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nyre221

6
Posts
1
Topics
8
Followers
7
Following
A member registered Jun 23, 2021 · View creator page →

Creator of

Recent community posts

VoxelMaterials is a program that I created, initially just for me, to easily generate texture maps for use in game engines without having to create them with blender. It is aimed at people like me who have no experience with programs like blender and just want to be able to add texture maps to their voxel models.

https://nyre221.itch.io/voxelmaterials


Thank you very much!

Hi! I used your cars in my game: https://nyre221.itch.io/city-connection-3d

Thanks!

if you have a public email address I can send you a key to download the game if you want.

(1 edit)

hi! I made a game with some of your beautiful backgrounds: https://nyre221.itch.io/city-connection-3d

Thanks!

I would like to send you a key to download it for free but unfortunately I can't find a way to send messages on itch. do you have a public email address?

>Awesome!! i definitely will be playing your next game!! let me no if you need someone to beta / alpha test the game id love to.

I will, but for my next games I have something simpler in mind. Before I go back to creating complex games, I need to learn how to program more effectively and make better use of particles and lights.

>Tho to be honest have no  experience at all with graphics engines or game making in general but one day id like to try at least.

If you want to start coding I recommend starting with 2d games, which are simpler and there is a lot of content to learn from. If you choose the Godot game engine, search for HeartBeast and KidsCanCode on youtube.

>I honestly wish more big mainstream developers did that! it's nice to see the indie game world embracing linux as much as possible!!.

hopefully things will improve soon and this will change :)

(1 edit)

Thanks for your positive comment  :)

In the development phase of the game I tried to make everything suitable even for less experienced players, which is why I made the juggernaut very easy to get and did not raise the difficulty level.

In the future I want to recreate this game with better graphics/consistency and a bigger map, so that I can offer a more gradual and suitable experience for all players as in cod.

The game was created entirely on linux (kde neon) and its small size is mostly due to the graphics engine (godot) which, unlike many other engines, creates very light executables.