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Nydera

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A member registered Aug 28, 2025

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I'm sorry I read your message late. I truly am very sorry and my fault. However, we've already found the roles we requested, including the music composer. Thank you for your patience and enthusiasm in responding, and I wish you the best of luck.

Hi,

I'm a passionate and aspiring game writer who loves to create with my own spontaneous and natural creativity: lore, stories, characters, and narrative ideas that can connect with the more practical aspects of gaming. Even though I'm just a game writer, I'm part of a small creative team that's constantly evolving. I'm highly creative, highly motivated, and confident that the game will be amazing. Our project focuses on a compelling story, an immersive atmosphere, and innovative gameplay that aims to create a flawless gaming experience. However, there are currently some important elements missing that could make the game even more impressive. We're specifically looking for specific roles such as visual effects artists, character artists, programmers, and riggers, hoping they're highly qualified. We'd love to hear about your experience, portfolio, etc., and if you're interested, we could share more details about the story, levels, and overall vision. But that's for later. For now, I can only say we're working on a 3D third-person horror game for SCREAM JAM.

We can't wait to hear from you!

Best regards, @Nydera

(4 edits)

Hi,                                                                                                                                                                                                                                                                                                                  

 I'm a passionate and aspiring game writer who loves to create with my own spontaneous and natural creativity: lore, stories, characters, and narrative ideas that can connect with the more practical aspects of gaming. Even though I'm just a game writer, I'm part of a small creative team that's constantly evolving. I'm highly creative, highly motivated, and confident that the game will be amazing. Our project focuses on a compelling story, an immersive atmosphere, and innovative gameplay that aims to create a flawless gaming experience. However, there are currently some important elements missing that could make the game even more impressive. We're specifically looking for specific roles such as visual effects artists, character artists, programmers, and riggers, hoping they're highly qualified.We'd love to hear about your experience, portfolio, etc., and if you're interested, we could share more details about the story, levels, and overall vision. But that's for later. For now, I can only say we're working on a 3D third-person horror game for SCREAM JAM.                                                                                                                                        

 We can't wait to hear from you!

Best regards,  @Nydera

Perfect, but one question. We can communicate by speaking, or writing is fine?

Hi! I read your message and analyzed your concept. I was really really intrigued by your idea, especially the library basement setting and the focus on psychological horror.  I'd love to contribute as a writer/narrative designer. I can help with: expanding the central mystery and the overall story structure,  writing environmental texts (documents, diaries, articles) that gradually reveal the truth, narrative pacing with tension and twists to keep the player engaged. I typically prototype ideas in Twine, which helps visualize the connection between story and gameplay. If you'd like, I can share some short examples of my writing to give you a better idea of my style. I'd be really happy to join your team and help make the experience as immersive as possible! 

(2 edits)

Hi! I saw you're looking to form a team for the jam, and I'd like to join as a game writer/narrative designer. I can contribute with: creating the story and lore, writing dialogue, notes, and other in-game text, supporting the integration of narrative and gameplay so that the story feels like an integral part of the experience, not just a decorative element. I typically use Twine to prototype narrative flows and interactive narrative moments.  If this sounds interesting, I'd be happy to share some writing samples and discuss how I could fit into the project. I look forward to hearing from you, and I'd like to point out, if you're interested, that I'm also Italian.

Don't worry, in fact i already appreciate your reply and i hope to find some collaborations, too, because i'm convinced my projects have value and potential that could be appreciated both in the gaming world and in other secotrs. That said, i thank you again for your reply and wish you a good day. 

(1 edit)

Hi, my names is Andrew and I'm from Italy. I'm new to video game collaborations, but I aspire to become a game writer and am interested in contributing or collaborating on projects. I don't have any completed projects yet, but I have some story drafts and I'm practicing with Twine. I saw your profile and your Ouija-themed horror game—it's really awesome! I'd love to know what genres you're focusing on and whether you're looking for a short-term collaboration or something experimental that can evolve over time. Also, from the following message, I understand you're specifically looking for a 3D artist specializing in modeling, texturing, and basic rigging. However, I also noticed an older message from you where you mentioned you were open to collaborations with writers, so let me know if you're still interested. Even though my English isn't perfect, I'm sure we can communicate online without any problems. I look forward to hearing from you.