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A member registered Apr 21, 2017 · View creator page →

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I definitely did! And I'm totally going to be drawing fanart of it to help spread the good word! ;) I'll post a link here when I finish it if you want!

From what I've read the opposite can also happen: people can see the price of something and think it's not worth playing because it's cheap. Better to sell something higher and then put it on sale. It's a weird psychological thing that our society does. You'll definitely want to strike a balance though. 

Maybe you can do pay what you want with a minimum rate? I also think your ideas for packages was good too. I'd personally *love* to have a behind the scenes artbook pdf to scroll through or something along those lines that I could buy for an extra fee. You could also sell the custom soundtrack on or bandcamp and split the profits with the musician. 

I'm absolutely in love with this story so far, and I can't wait to see where it goes! I love this type of premise so seeing it executed so well is super exciting.

The only issue I saw was that the font for the robot's speech doesn't have a apostrophe so it shows up as one of those default rectangles. 

Oh, also, it seems like the game files haven't been archived, so you might either want to archive them or remove files uneeded for the demo. 

From one artist to another, for a game that's 4-8 hours long with a unique soundtrack and such nice art I feel like a price tag of 5 dollars is selling yourself short. You could double or triple that without a second thought. allows you to hold sales on your game if you're worried that some people might not be able to afford a steeper price. Definitely think about it!

hmm... I don't know why it wouldn't work. I haven't changed it since I did some bug fixing last year. I'll take a look into it when I can