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NullMa

17
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A member registered Apr 09, 2024 · View creator page →

Creator of

Recent community posts

thx!!!!!!

+I will try right away!!

Thank you so much! I'm so glad you loved our Fro-Accountant!

Fun fact: this whole idea came to life because my own bank account was basically hanging by a thread! :)

That's really great feedback about adding verbal descriptions for AGG, RND, and DEF. Visualizing the math can be tricky, so having text explanations would definitely make it a lot more intuitive.

Thanks for hanging in there to figure it out and for leaving such helpful feedback!

Thank you so much for the awesome feedback! And trust me, you're not stupid at all!

There actually isn't a manual "discard" feature in the game. Instead, if you hover over the black "Hand Over" area at the bottom right, you can check your total cards, played cards, and current hand size for the current account.

Also, you can narrow down what you draw using the AGG, RND, and DEF buttons above your cards! (If you hover over them, you can see which cards are left in the pool and their ranges—just keep in mind that these change with each account!)

Since I made this in a short game jam timeframe, the tutorial definitely could have been clearer. If I get the chance to update it, adding a discard mechanic as a core item sounds like a great idea!

Thanks so much for playing!

Thank you so much! I'm really glad you enjoyed the puzzle elements and found clearing the rounds satisfying. Thanks for playing!

Thx!!! :)
+YEEEEEEESSS >:)

Thank you so much! I'm really glad you liked the art style and character designs!

That item was actually designed to give players a bit of breathing room so the game wouldn't feel too punishing,

so it's awesome to hear it made your run more enjoyable! Thanks for playing!

Thanks so much! If I get the chance, I’d love to keep adding even better artwork in the future.

I put a lot of effort into making sure the RNG didn't feel cheap or unfair for a puzzle game.

So awesome that you picked up on that—thanks a lot!

Balancing was definitely the trickiest part!

You usually need to cycle through the entire card pool to get those big numbers again.

That said, if you stack too many core items that increase interest, it can definitely become impossible to clear!

Thanks so much for the kind words and great feedback!

Like a deckbuilder, keeping track of your Draw Pile and Discard Pile is key!

You can use buttons like AGG, RND, or DEF to target specific types of cards from your Draw Pile.

When your Draw Pile runs empty, your Discard Pile gets shuffled back into it automatically.

Thanks so much for playing and glad you enjoyed it!

Trafic Jam in Game Jam, lol

nice game!

cute and nice animation & art :)

Huge UI design inspiration, loved it!

(1 edit)

Ah, that's 'cause of the core items!


I should probably make the tutorial a bit more clear!

It gives you a bit more safe area on the target number, but watch out—it comes with higher interest! Choose wisely >:]

Thank you for the feedback!

It's "count down", but a couple of times more lol

Nice idea :)

Cubika community · Created a new topic Hello Guys! :)

It's good to seeya.

if you have some ideas or feedback of this game

whatever what it is

Please let me know.

it will be big support for me!

 poor noob developer is alived in itch.to!

this man need some supports!

Feedback, Donate whatever!

Rotate and Drop the Cubes and merge it!

base of game is copycat of suikagame but, it will developed soon with fresh ideas :)

https://nullma.itch.io/cubika