haha, I'm surprised someone figured it out! I'll save you time though because that's the only one that's actually a puzzle, the rest are just random stuff (I would've done more but I was in a hurry)
Coral Nulla
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super interesting! i like the "Necromancy" and "WHAT DID YOU DO" ideas, i might have to 'borrow'... Kinda surprised the trans reading wasn't intentional! though it's cool that it has that depth to be lots of things. also I remember i really like the "search party" line in the story, it felt to me like such a vivid way of describing people clinging onto their image of you that isn't really you ("I'll never be how you remember me/so I'd rather be in your memory" - allie x)
I think I might've commented on this before voting started? Anyway, I still like the concept and the way it's written, the atmosphere of this postapocalyptic multiversal oasis. If anything I find myself wishing the interaction structure pulled together a bit more - there's almost a loop here of finding out about each character by serving them, and it could be nice to expand on that a bit. Though I like that it doesn't get bogged down in more complicated gameplay - the character concepts are allowed to be the main attraction. The ending did feel pretty abrupt but I assume that's due to time constraints. I guess what I'm saying is I'd read more...
thank you!! and thanks for the design feedback, nice typography is tricky with decker but I'll keep experimenting. and if you wanna know more about Io you should check out my entry from last year :) although the typography is even worse in that one... sorry...
This is cute, bringing back memories of childhood... and adulthood... The meta element was fun, caught me off-guard! I think I found all (?) three endings? Feels like it's meant to be a parser game, but it just about works in this format (and pretty presentation). Poor Sam. (At the start I wondered if maybe this shouldn't be in second-person, because it did activate the "I Would Not Say/Do That" feeling...)
Interesting mechanic, nice sensory descriptions. Listening through all the songs, you've made clever use of them, turning Veggietales into a sci-fi tragedy. I struggled a bit to keep track of everything so I was grateful for the hints (not sure I could've figured out yoghurt & chicken). I like the idea of the keywords as clues but I think they might need to be a bit more obvious. (Or maybe talking to Rebecca could hint what to do next?)
This is so good!!! I mean obviously I'm biased because, y'know, cyberpunk vampires, but this is really well-told (maybe slightly repetitive? maybe that's the point?) and the presentation is AMAZING. Lots of interesting ideas in there too: "Consider the human as container...you became the paper on which HIS message was written." My fave so far, I think.
Ooh, I like this. The dreamlike atmosphere fits really well with the songs. Feels like the game itself is collapsing as you play it. I think it's missing something, but I couldn't quite say what? Maybe just a little bit more cohesion - or a little bit more fleshed-out (even just more things to look at) - to bring it all together, though I wouldn't want to lose that ambiguity.

























