Our project makes extensive use of photography! I've come across a few others using photographic backgrounds too.
Coral Nulla
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Our project does definitely feature several trans characters in sex scenes but I'll be honest that I'm not sure people looking for romance/erotica would necessarily enjoy it for that...
Beautifully bizarre blend of eco sci-fi, Weird, and queer horror/humour that had me from the opening comment about Heavenly's name and kept coming together in striking ways, absurd and heartbreaking, horrible and wonderful, capturing something real about how unreal it is to drift through the world these days. Definitely a firm highlight so far!
I really could not anticipate anything that would happen in this one. Short and just about anything but sweet, veering between heavy insights into the mindsets of a toxic relationship and an almost slapstick tone of visceral violence. Could definitely use some proofreading (forgivable! sounds like there's a lot going on, and I was never confused about what was happening anyway) but the dramatic core is there and the protagonist's supernatural abilities are intriguing. I will also say that I know it's a startlingly common artstyle choice these days but it does bother me that the characters' faces look much younger than they're presumably meant to be. That said I thought the art was well-drawn (if occasionally a little incongruous with the text) and blending it with photographic backgrounds helps add to the surreal b-movie edge.
damn right. I always feel like it's more interesting if progression is tied to the player's actual increasing skill/understanding rather than an arbitrary simulation of "progression". I also keep thinking about that quote that's like it's only in RPGs where you get better at something by doing it correctly. even a game where you only get experience points for making mistakes, taking damage, missing attacks etc would be more interesting. because if your attacks are successful then surely you don't need any more points.
noooo it crashed on the second floor :(
Error: cannot execute macro <<play-dungeon>>: assignment to undeclared variable gunSlotRed
But that (and the now-grating—I mean lovely—kazoo soundtrack) aside... this is extraordinary!! Satisfying to play, great use of assets, and very impressive that this is somehow Twine underneath.
I am continually impressed at what y'all have done with these assets. Also a big fan of this new trope of having character customisation and then using it against you. Now I want to hear Sparks sing "this municipality is insufficiently large for the both of us" very very quickly... and with a kazoo!
thank you! it miight work if you have access to the web version of keynote but i'm not sure. the audio is just a loop of all the kazoo samples played at once though. the stuff at the end probably makes more (slightly) sense if you've played the Morality! series but I expect it's much funnier if you don't
































