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Coral Nulla

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A member registered Jan 23, 2014 · View creator page →

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is it meant to end at "It makes you mean."? intriguing themes!

thank you so much!! I'm glad someone got what I was trying to do with the interface. definitely recommend trying more Decker - benydanette's game from this comp is a great place to start!

You should check out The Beginner's Guide too if you haven't - one of the segments has a similar concept and atmosphere. I've only had a quick peek in this but it seems cool! I'll have to come back to explore more...

This is so good. I love the atmosphere and that you get just enough of a window into these different worlds to feel overcome by the experience. What a great concept! The country where everyone forgets in the new year is gonna stick with me...

woah this is really good. really impressive what you've done with decker and such a strong atmosphere. this will haunt me

please do!!! ^_^

very late to this and idk if you're still on here but I think the issue occurs if you've redone any of the segments and so have ended up with more than 5 "reflection points"! I had to restart to get to the ending but it was well worth it; I feel like I've read a lot of pieces that grasp at similar themes but none that have caught me so off-guard.

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thank you ^_^ I actually forgot to add that joke ending, I'll have to do it in the update...

Oh this takes me back to the days of Scratch and Flash games. Nicely put-together, this was fun!

Oh I love this. Heartbreaking and heartwarming in all the right ways, and quietly becomes angrier both through the text and the gameplay. And I never thought I'd describe the graphics of a bitsy(-derived) game as lush, but there's something just lovely about this.

This sounds right up my alley... I'll have to give it a try!

I read this back at the start of the jam but forgot to leave a review, sorry! It's stuck with me, though, and it was nice to read a nonfiction entry. There's so much to explore on the topic of antiromance—which of course isn't necessarily against romance but against the prioritisation of it—and it's really interesting how you look at it from different angles here. The idea of assessing relationships that aren't romantic or don't even involve other people in the same terms as romantic relationships sticks out to me. I think the assumption that we have to find this ultimate happy ending is a romantic and toxic ideal and it's interesting to apply that more broadly. We're never going to make any one thing work perfectly forever, and nor should we, right? "I’ll never love anyone or anything enough that my love for them will solve all my problems" is such a powerful realisation. As you highlight throughout, we're taught to solve our problems on an individual level, but often it's our society that lets us down. And as you say at the end, knowing all this doesn't mean we have nothing to gain from trying to make it work.

In any case, thank you for sharing, and I hope you're doing okay!

Finally got round to finishing reading this and I really liked it! You've managed to hit the right balance with adding some humour to a grim situation without detracting from what's interesting about the story. Definitely made me reflect on my own people-pleasing ways while sympathising with Aaron—longing for Dulce with him, and then cheering for him to move on. I look forward to what you do next!

P.S. have you ever read Paradise Rot by Jenny Hval? The setup and atmosphere reminded me a lot of that book. I'd definitely recommend it if you haven't.

wait there's a name for this

The "challenge" idea in this is really inventive and funny... I was glazing over a bit with the story, but the gameplay mechanics feel refreshing, and kind of do work as an expression of anxiety and distraction. I might have to steal the format!

Nice reviews and very nice presentation! I might have to give these games a shot...

Woah...

Thank you so much!!! I'm excited to try your piece, it definitely looks up my alley.

Ohh thank you for that event[] change. I was trying to use it like that already and was so confused as to what was happening. Should make things much easier now.

YES

There is actually a singleplayer mode implemented, but we didn't have time to add a menu. Sorry about your cat photos.

What are the keyboard controls?

Could it go a little faster?

Good use of PuzzleScript. Uh-oh, seems like this new type of match-three game isn't as original as both games hoped...

So original! So fun!

I can't work out how to enter the door...

I beat it! Fun!

Lovely art.

So original! You brought originality to the endless repetition of the match-three "genre"!

Weird - I died once and then I just got spawn-killed by the chocolate things and couldn't do anything.

@local_minimum Thanks for the feedback. It was designed for Python 3, but yes, a quick find and replace does fix it. I had the symbol that kept appearing too but I couldn't work out how to fix it as the only encoding I knew that works was UTF8.

The game was quite rushed as it was very last minute, hence the confused nature. It didn't really work out like I wanted it to, but to be honest I was happy that it even worked. My other game, A Saga Of Candy Spex was more polished and probably more fun to play, although it has even less user choice.

But why are you playing as King? All I ever want to do is let the people take their candy...

Crazy candy fun!

A fun, original yet simple game. PDF and PowerPoint games FTW!

EVERYONE PLEASE SEE INSTRUCTIONS ON GAME PAGE BEFORE DOWNLOADING THIS GAME!