Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NUCLear976

15
Posts
A member registered Feb 15, 2025 · View creator page →

Creator of

Recent community posts

(1 edit)

Good game! I did run into a softlock in the outdoor section, though. I fell into a hole that I couldn't get out of, so the only way to continue was to wait for the blue object that comes from the left side of the screen to kill me. Aside from that, I enjoyed the game. Good job!

Really interesting game! I did notice a couple of issues though. The pause menu seemed a bit buggy, and sometimes the tornado ability just wouldn't activate. I'm not sure if that was an intended cooldown or a bug.I also think a bit more game feel (like a small camera shake when getting hit) would make the combat feel even better. That said, good job.

Such a funny game! Good job.

Good game! One small suggestion would be to customize some of the default visuals, such as the skybox, to give the game a more distinctive look.

Good game! I really liked that it includes an in-game tutorial, and the concept feels original. Great job!

Interesting idea, but it's a bit difficult to understand how to play at first. An in-game tutorial would be a great addition.

Interesting game! However, I think the "spin to win" theme feels a bit loosely connected. I also found the gameplay quite challenging. While that's not necessarily a bad thing, in game jams it's often better to keep the difficulty more accessible, as some players might get frustrated and stop playing before experiencing everything the game has to offer. Overall, I think you did a great job, well done.

(1 edit)

Thanks! Yeah, that's actually intentional, inputs only register on the beat, so if you press too early or too late it won't move. In hindsight I probably should have added some kind of visual feedback to make that clearer, like the screen flashing when you're off-beat.

Cool game! If I had to point out one flaw, I'd say the difficulty curve is a bit too steep. Other than that, great job!

Good visual novel! However, one dialogue was so long that it went off the screen. I'd also recommend emphasizing key words or phrases (for example, with bold text or a shake effect) to help keep the player's attention and make important parts of the dialogue stand out.

Fun game, although it would have benefited from having some background music and sfx

Interesting game, but if you don't look the description it's quite difficult to understand the controls. An in-game tutorial would have been a nice addition.

Good game although I found it quite confusing at first

Original idea

Interesting game, but I feel it is quite hard to eliminate enemies