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N.S. Dawn

68
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25
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13
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A member registered Apr 24, 2020 · View creator page →

Creator of

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Really were engaged by the concept of it all, and the wealth of outfits was really cool. We had some trouble understanding what was effective and what wasn't -- some more direction/feedback on that in game would have improved our gameplay. Still, the idea stood out so much to us, this will be one we remember! 

Very cute game! We liked the wealth of different enemy designs, attack patterns, etc. The level  design was also very good, seeing the difficulty ramp up. One thing we noticed, however, is that it is initially hard to read what is going on based on the nature of objects + background, and we accidentally died a couple times to this (crashing into things we thought were friendly/powerups).

This game was much more of a challenge than it appeared at first. We ended up really loving the spin on a farming game, and the calming music helped keep us  going! Loved the inspiration on this one, with some tweaking to the gameplay/controls/sensitivity, and more levels, this could be a pretty sophisticated game!

(my team member locked in, and like a real gamer, completed all three days :) ↓ )

The attention to detail on the UI is astounding -- really reminded me of a cutesy version of Aseprite. We had a blast designing our character, and were puzzled at the fact that the options kept going deeper and deeper (how did you accomplish so much?!). We loved the customization options and all the little pixelly elements. A real stand-out of the jam. 💜

I really really loved the aesthetic and ideas here, was giggling the entire time. (We really loved the pop-up ads!) The fact that you were able to design so many mini games is astounding, the sandwich one was especially diabolical. We did run into some gameplay issues, but there is no lack of wonderful game design and innovation here! We love the vision!

It was a very cute story, and we enjoyed playing the role. The writing on the poems was really fun to read! I also liked how the story tied into the gameplay, and I thought the map was pretty interesting to explore. One thing we found difficult was the sameness between most of the rooms, we found some things difficult to find + got lost at times BUT we completely understand the time crunch that comes with a short game jam. 

Awesome submission!

I really like the idea, cool use of the theme! It was a very calming game to play.

Awesome game! I really enjoyed the cuteness and end-to-end aesthetic you were able to deliver in such a short time. We also thought the game idea and style were really innovative and fit the theme really well! My favorite part was the sound effects, all the little minor sounds here and there really sold the aesthetic. One thing is it was a little too easy to soft-lock yourself, but in a game jam, that's understandable :).

THE DIALOGUEEEEEEE OMGGGG, we were legitimately laughing out loud at each joke.. especially the PUNS! And the reveal of the final consultation was just PERFECT. LOVED IT.

Also, besides the jokes, a lot of the things the characters are written really realistically. Awesome submission, y'all really cooked on this one :)

Loved the animal pairings, they were really fun, animal portraits. I thought the presentation was the highlight, the general UI/aesthetic is really internally consistent, and we especially appreciated the map. One critique was the audio choice was a bit unfavorable for us. 

Anyway, all around, really great game!

Thank you so much for the kind words, I'm really glad you both enjoyed it (also so so happy y'all noticed the pun 🫨). We really had a blast making this game!

(P.S. Judging on your PFP, did you work on Pinhole on this jam? If so, your game rocks OMG)

Glad you were intrigued by the concept! Sorry for that, haha.

Thank you for playing, we're really glad you enjoyed it! We were having a blast making it!

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HAHA :') yeah we only really had time to make the game technically finish-able in the four days, but after the voting period ends we'll try to get something closer to our original vision!

Glad you enjoyed it!

Really glad you enjoyed it so much!

Glad you liked it! A lot of people are getting stuck in the story (we got time crunched!), and we're planning to fix up some of that and put it up after the jam. 

Thank you, I'm really glad you thought the format was interesting!

Thank you!

I'm really glad you stuck through it, I know our game design was a bit time crunched, and we noticed many people get stuck. Over the next few days, we're looking to clean it up a bit and post it after ratings are over! Really glad you liked it!

Thank you so much! I really worked hard on it! I think y'all slay too ✨

Thank you!

Really glad you liked the art! Thank you!

Thank you!

The strategy design was really innovative and I think with more levels and testing this could be an actual professional game some day. A few times, we encountered really fun situations where we were strategizing to escape/catch a specific cat. However, at other times, we found ways to simply go back and forth between two adjacent tiles and rack up turns easily. 

The art looks really polished and I'm astounded by the vibe you were able to give off. 真的做得很好!:)

Super unique cast of characters, loved romancing Sara the biblically accurate angel :)

Great artwork, it's really cute! 

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We played your game as a team and we really enjoyed your writing and aesthetic. We loved the contrast between the two characters and their rooms and vibes. Extremely engaging, no notes. We were glued to it the whole time, we got the CLOSURE ENDING. The writing, especially of Valerie and Marisol was really the best part, I hope you make more games in the future!

You really connected with a core experience of mine.  Too real.

Amazing aesthetic, love the cats. This is legitimately an amazing puzzle game concept you could expand on. Everything was spectacular, and super polished, I found myself really wishing for more levels. Awesome work!

Music is really girly-pop, loved it! The general aesthetic is really awesome, a cool girly twist. Kind of reminded one of our collaborators of Sailor Moon. I hope you can fix some of the bugs, this game is really cute!

This game IS SO FUNNY omg, me and my collaborators were having a blast playing it. The screen didn't really work for any of us, but we were able to wrangle and beat up NPCs anyhow! The gameplay is really fun, and everything about the game is incredibly funny.

NOW THIS IS GAME DESIGN!!! Some highlights:

  • Level design was AWESOME -- each level was very thought out!
  • Pixel art is marvelous, I'm a huge sucker for pixels
  • The background design with posters and other things -- amazing attention to detail :0
  • Short hop and a long jump, very good controls and thought out movement
  • Level clear animation is very cute !!

No notes, awesome game, rooting for you!

The aesthetic of this game, end to end, was VERY thorough and cozy. The pieces were surprisingly easy to grab, put together, and it felt really gratifying! Amazing polish on this one.

Best game I've played so far. Your take on a sudoku style game was REALLY good -- it completely removed all the tedium of checking numbers... I could really sense the thought you have put into the game design. Additionally the banter was very very funny. 

There was a LOT of attention to detail in this game's aesthetic, and just ... everything! Using the keypad of a flip phone for a rhythm game input was also really interesting... loved it all around!

Haha, our game also has a mobile phone : ˆ)

Really, really nice and cohesive visuals. Loved the particle effects and attention to detail :).

OH MY GOSH this game was delightful?!!! All of my group members on the discord call were raving on the execution of this game. Definitely a favorite, well thought out, and I really loved the cute pixel art. I'm rooting for you!

Very cute! Loved the implementation of the theme!

Theme was really good, and I liked learning about the characters, I can tell you put a lot of thought into dreaming these zany goobers up.

As a huge admirer of pixel art I am BEDAZZLED ✨,  truly. The limited color palette also reads really REALLY well. The music and sound effects work really well together and contribute a really serene vibe. Quick improvement thing could be to iterate more on the 2d movement, there was some sort of input delay (or lag?) that made it a little difficult to maneuver.