Maybe some day we will develop the technology to push back the swarm. Until then...
Noxid
Creator of
Recent community posts
Reminds me a lot of old flash games I used to play as a kid, very nostalgic. It can be brutally hard especially if you don't use your ammo efficiently and I feel like some of the unlockable weapons weren't quite as good as the starter rifle. I think it would have been nice too if the ammo for each gun was separate to encourage switching more. Still it's a good basis for a little "time waster" game that gets progressively harder.
The presentation is nice, I like the use of the audio visualizer, but I didn't quite understand why the screen would turn red sometimes. It's not a style of game that I play much, but I feel like some more variety in obstacles would have been welcome, or maybe powerups that change how you play from time to time. It reminds me a bit of beat saber and I like in that game how the obstacles are authored to match the music.
It's a pretty solid experience though I would have liked to see something involving the colours rule. I appreciate that it's not too difficult but you can still die if you're not careful. The boss fight I found a bit awkward to hit when they were off screen and aiming at things in the air felt kind of weird on keyboard. But still fun overall.
chill, polished, plays well. I dunno if I just am blind but I didnt notice whatever it was took me to the next level. I think it would be cool if there were more involved puzzles like "paint this thing so that no two parts that touch have the same colour" or a block puzzle where the colour of your block makes it behave differently when you push it
Played through about as far as I think I could, it was fun!
I made the void node but, I think there wasn't enough dark crystals on the map for me to do anything with it but create a few shadow bars. Definitely didn't seem to be able to make the reset item.
Not sure if you plan to work on it further but, some notes;
- The mining speed is good but I think it would feel nice if just walking was about 2x as fast, like it is in the Dawn.
- There were some items I didn't seem to find a use for like the Charcoal
- The workbench Mk.3 doesnt let you craft stuff that the Mk.2 does in 1.0.2
- I think it'd be fun if you could make soup with berries and water, or something. Just to have something else for the food tab.
- I like the mechanic of dropping logs onto the fire and i wonder if it'd be cool to have other buildings/machines you interact with that way. I had thought you might also be able to put charcoal on it to make it burn brighter or longer or something.
- I think the darkness could stand to damage you faster even in first cycle
- An option to fullscreen or scale up the window would be nice, it's a bit small on 4k monitor. Maybe it exists but I didn't see how.
anyway, nice work! really liked the little sprites and you have a fun little collect-and-upgrade loop going.